Re: Feature Request: sharp bilinear scaling
Posted on 2025-01-25, 10:21
You can already do this. On the first page of the control panel under "Appearance" you need to set "Scaling mode" to "Stretched, keep Aspect Ratio" (or "Stretch, 4:3 Aspect Ratio"). This is necessary to let dgVoodoo handle the scaling. Next you need to right click the General/Glide/DirectX tab row …