Re: Glidos as shim
Posted on 2003-05-12, 20:46
http://developer.apple.com/techpubs/quicktime/qtdevdocs/QD3D/qd3dgeometry.2f.htm Not like voxels at all. In most 3D modelling programas you can use NURBs to create your characters and then you tesselate them into triangles. (billions and billions of triangles ;-)) The NV1 is a NURB machine. If …