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Re: 7th Guest Dos

There is a known issue with the installer for T7G that should be addressed in the next version, as Qbix pointed out. In 0.73 you can do a "loadfix -f" command before running the installer, which should prevent it from getting stuck.

Re: "Talking Parrot" program - help?

in DOS
Things don't usually go bad by themselves. Try this: rename your .conf file so DOSBox will use a default config, and you'll also have a backup of the current settings. If the default config works (it should because I don't have the problem you describe) then maybe you can try to determine what …

Re: "Talking Parrot" program - help?

in DOS
It's not that it expects background noise, it expects the SB to respond with the sound level, but DOSBox currently ignores the request. The hacked driver, and the proposed patch, simulate silence or no mic plugged in. Because the silence level is always below the program's lowest threshold, it will …

Re: "Talking Parrot" program - help?

in DOS
Based on the version of the program here , I hacked the driver file to make the program think it's hearing nothing. It won't respond to sound, but the parrot will randomly say things, and you can press keys to make it talk. If the DOSBox devs will consider it, one of the DSP commands can be …

Re: DOSBox v0.73 Paradise Support

For DOS you don't really need anything fancier than good ol' DEBUG.EXE to dump a BIOS image, unless you're looking for something a little more user-friendly. Start up the DOS debugger and enter these lines, pressing ENTER after each one: r cs c000 r cx 8000 n video.rom w 0 q That will work for *most …

Re: DOSBox v0.73 Paradise Support

I tried Tracon II 2.01 with the P800 mode (that version doesn't have a 1024x768 mode for Paradise) and get the same result. Looks like a "flood fill" operation on the plane silhouette is not staying inside the border. Edit: the problem happens because the game calls INT 10/AH=0Dh to get the color of …

Re: Constant FM sound effects

Only the devs know for sure, but I think the delay is to keep it from excessively turning on and off, which would be inefficient and there is sometimes a popping sound that occurs at on/off. 30 seconds was probably chosen for being long enough, but not too long. The PC speaker emulation uses a 10 …

Re: Constant FM sound effects

I was reminded of this issue from a recent thread ; and since the OPL code has changed quite a bit since 0.72, I thought I'd make an updated patch for current source (also works with 0.73 release source). The idea remains the same: only shut off the FM sound generation after 30 seconds if none of …

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