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Re: Future45.qlb and DOSBox

I believe the official build of DOSBox emulates an S3 video card with 2MB of video memory. At that res and color depth, you'd need at least 3MB of video memory. Even 24bpp would need 2.25MB... There is an SVGA patch that adds additional video chipset and VESA support, but dunno what it offers in the …

Re: mouse sensitivity

It was reported to work with Constructor; might not with Harvester. Make sure you are running the main executable directly, e.g. MOUSEX 100 200 GAME.EXE You can also try MOUSE2KV mentioned in the other thread.

Re: mouse sensitivity

Another thread about this issue (mentions Constructor in particular, but the utility available there should work for other games as well): Difference between horisontal and vertical mouse movement in Constructor

Re: Populous 1 controls don't work

It works OK for me in DOSBox 0.72, and doesn't appear sensitive to core/cycles settings, at least as far as being able to raise/lower land. Auto settings in DOSBox give normal core and 3000 cycles, which works fine. I run the game with a batch file that specifies some hardware options on the command …

Re: Supaplex jerky

I think it's fixed in CVS. Copy code to clipboard 1 2008-06-08 20:27 c2woody 2 3 * src/hardware/vga_draw.cpp: adjust line split position (fixes Supaplex) Try the AEP build: http://cvscompile.aep-emu.de/dosbox.htm

Re: adding free space to z:

I don't think adding space to Z: would help even if you could, because then it might think it could actually write to it. Why it wants Z: to have free space when C: is available is the clue I would start with. Perhaps it doesn't think C: has adequate space, so using the -freesize mount option to …

Re: Star Hammer Registered

http://www.homebrewsoftware.com/ Yeah, don't you hate it when the address is so different from the company name? 😜 They don't offer an order option for that game, just GateWorld, but there is a contact page on the site. Lights are on, but dunno if anyone's home.

Re: Breaking Without Killing DOSBox

I have a little trick for those interested: use Ctrl-ScrollLock, it behaves like Ctrl-Break with many BASIC interpreters running within DOSBox. It works with GW-BASIC, BASICA (often bundled with compatible DOSes like Compaq's), QBasic, QuickBasic, and possibly other development "workbench" …

Re: CDROM volume issue...

those of us who own our game legitimately do not use images. And what qualifies you to speak for everyone? Using an image of a disc and not owning a license to use what's on the disc are separate issues; it's your personal hangup that equates them. I don't think DOSBox is "broken", or has a "bug", …

Re: CDROM volume issue...

When you use IMGMOUNT to mount a disc image, the DOSBox mixer can change its volume (e.g. "mixer cdaudio 50:50"). I don't know if games understand or can work with it directly, but it works fine from the command line. When you use MOUNT with a real CD or a virtual CD such as Daemon Tools, then you …

Re: Compiling DOSBox

For DDraw output, I only needed to put the ddraw.h header file from the DirectX SDK in an include folder where MinGW can find it. When you run the ./configure, you should see messages like "checking for ddraw.h... yes" if it can be found.

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