Re: Bullfrog games and lag
Posted on 2009-08-16, 19:42
As I already mentioned, the problem is not in size of the packet (which is, in DK, 17 bytes + network layers data), but in amount of packets that are sent every second. DK sends 20 packets every second, and every time one is sent, the game waits (which means STOPS) until similar packet is received …