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Compiled version runs very slow

I compiled the Sourceforge CVS version. My games run great using the publicly released executables. But my compiled version looks like the games are running in slow motion, maybe 20x slower (both video and audio). Increasing cycles does not help. I'm compiling with VC++.NET. Does anyone know why …

Compiling 0.65 yields 0.63 ???

I downloaded the Windows 0.65 source code from Sourceforge. I compiled it with VC++.NET. Running the .exe yields a Dosbox window with a title bar with 0.63 as the version. The config.h file has: #define VERSION 0.63 The file I downloaded was dosbox-0.65.tar.gz . Unzipping this creates a folder …

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