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Re: Conquest of the new world

in DOS
I've found a tsr on my audio driver cd, it makes auto detection working fine. I wonder if anyone has managed to run this game under 2k/XP

Re: Conquest of the new world

in DOS
I've been able to create a new game on my notebook (WinMe) but I didn't manage to have sound. auto detection crashes. (VDMs is a really convenient tool 😀

Re: Conquest of the new world

in DOS
:'( Mo'Slo doesn't work ..... The game runs fine, I have sound and music, even the combat demo is fine, but I can't start a new game, that's too bad

Re: Conquest of the new world

in DOS
doesn't seem to work, I tried speedset with several values, including -90, and the game still quit on new game. that's weird cause with speedset -90 the game is very slow to start, but the world generation doesn't seem to be affected by this slowdown, it takes the same time to generate the world …

Re: Vesa Support

in DOS
Nevermind, I was not handling the return value of the function correctly, in fact it returns 'function call failed' when not run in full screen I got to dig deep in my mind to remember those stuff, but it's very interesting

Re: Vesa Support

in DOS
This discussion about vesa made me remember some old days, and I even found a little program I wrote years ago. I was returning information about a given vesa mode. I've tested it under win2000 for fun, and I was expecting a "vesa not supported or mode not supported" message while not in full screen …

Conquest of the new world

in DOS
Hi, I'm trying to run this awesome game, and I have a big problem. here's my computer : Biostar M7VKB Athlon TBird 900 320 Mb SDRAM 133 GeForce 4 MX onboard audio (via legacy or something like this) Windows 2000 so the game is Conquest of the new world deluxe edition I first got a sound problem, I …

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