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Re: New DOSBox Frontend - DOSBox Game Launcher

A couple of quick suggestions for DBGL (unrelated to the last few posts): - It'd be nice if we had a way to pass parameters to the dosbox.exe call. This is specifically when using Ykhwong's cvs builds, as he added a couple of command line options (-showcycles, -nomenu). Maybe a generic "additional …

Re: FPU bug

Got a chance to try out the latest fix, and so far it looks pretty good. Those two demos are definitely fixed, and I haven't found any other problems yet - so hopefully that was the last bug (for now at least!).

Re: FPU bug

I've run into another issue. Same drill as before - bug happens with #define X86_DYNFPU, and doesn't happen without it or under normal/full core. Though I should also add that the bug happens both with and without the above fix by evo. The bug happens in two different demos by Pulse, and pretty much …

Re: FPU bug

It was easy to narrow this bug down to a faulty fnstsw ax instruction. Try this patch: Tried it, and it works like a charm! I'll let you guys know if I see any further issues, but so far it's looking pretty good. I tried a couple other programs that were giving me a bit of trouble, and the problems …

Re: FPU bug

The problem is only on dynamic core. Sorry, I meant to mention that in the first message. The distortions don't appear using the normal or full cores (of course they're just too darn slow for me to use, but it's good to verify that it's only the one core with the problem). I tried disabling the x86 …

FPU bug

I believe there is a bug with the FPU change that was submitted back on June 1. I really don't know enough about the code to say what the bug is exactly, just that I've been noticing a number of issues with CVS builds for the past while and it seems like this is the change that is causing the issues …

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