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Re: Heresy - My Deus Ex Review

in Milliways
On top of Deus Ex's "bad graphics issue" there's also the now-missing context of the hardware of the time and the engine licensees available and the long period of time it took to develop the game (It had planning as far back as 1995 (and the '70s if you count Warren's D&D campaigns) and finally …

Re: Bumpgate? What Bumpgate?

There were 64-bit AMD Semprons in 2005. In '06 XP64 didn't worry me much for the 16-bit stuff being dropped as I already was using Dosbox and VirtualPC 2004 to get over those pains. Running Win31 in Dosbox was a very novel idea back then. What would really hit someone hard at the time however would …

Re: VGA color emulation shader?

in Milliways
When VileRancour and I wrote an EGA shader many years ago it was for theorizing the appearance of more EGA support drivers for more VGA games bringing what-if color reductions and the like as well as 640x200 dithering. Whether that shader goes beyond into some mega "famous" reshade repack without …

Re: Win95 Games from 1995

derSammler wrote: If Win32s is a no-go, then you can only list games that uses DirectX, and in 1995, there were probably none. Cyberspeed is one of the earliest GDKDirectX games ever so that's certainly one. I think Locus was another

Re: Win95 Games from 1995

Cyberspeed, Virtual Stupidity, Pressure Drop, Under Pressure. I'm trying hard to avoid the Win32s and Win16 "compatible with windows 95" stuff from memory. You can probably wiggle Doom into it as there is a late 95 release of Doom95 that's a bit older and obscure to hunt down (and should not be …

Re: Guess the game!!

in Milliways
hint: the game does not legally involve ralph bakshi in any way (cool world wasn't the only bakshi work ripped off) and the game is a bad game and it uses strange modex video modes and it has the worst sound effects and amazingly it's not made in gamemaker nor is it by gary acord (yet still more …

Re: Bumpgate? What Bumpgate?

You can run 64-bit executables and play that special 64-bit UT2004 (the only official release with a DX9 renderer) and 64-bit FarCry!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 64-bit is usually disregarded as "ram who needs it" then but that's not really the only case where it'd be useful.

Re: Old games that had CD Audio tracks?

in DOS
Quarantine had a bunch of aussie rockers that aren't AC/DC for a soundtrack. Licensing music for video games was a very very new concept for 1994, Road Rash for the 3DO was the real notable title for that as it mostly featured Soundgarden among others (later got a PC port that used MIDIs for game …

Re: DirectX 8 Gaming

The first DX8 cards from Nvidia did not come out until 2002. Geforce3 supported DX8 and came out in early '01.... 2002 was the year for DX9 hardware to launch. and then there's the confusing late 2000 DX8+Radeon7200 launch that led assumptions of pixel shader support (not helped by their tech demo …

Re: OLD GAMES THAT HAD CD AUDIO TRACKS?

in DOS
The 1991 Stellar 7 CD had one long CD track for music, intro/outro and intel screens. Spikey wrote: I didn't know Jones had CD audio tracks? Are you sure? Yes on the later CD version (among other wacky changes) it did all the dialogue as a single CD track. Music was still MIDI.

Re: DirectX 8 Gaming

You're pretty safe (until 04-05) for the most part. The GF4MX was a very popular OEM card (As is the GF2MX which is p much the same but much slower and blurrier) and the unfortunate GeforceFX series blundering its DX9 support helped keep use of D3D7 and D3D8 going for a bit longer in the mainstream. …

Re: OLD GAMES THAT HAD CD AUDIO TRACKS?

in DOS
C&C didn't really have CD audio. It streamed some form of ADPCM out of SCORES.MIX off the disc. You could copy this file and use it locally. You can experience these CD audio tracks by buying the games. 🙄

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