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Re: Emulation of Windws 98 era hardware

Many VirtualBox fans like to stomp their feet to declare Win98 being supported in their favorite VM software by means of a late third-party VESA1.x video driver but that's not stable and fully featured either (and VESA in Win9x wasn't really a thing then). PCem's the only one that seems to be on …

Re: C++ programming on Windows 98 SE

in Milliways
Visual Studio is not a good choice. MSVC6 is a great choice :D I miss its debugger and lack of bloat so much..... You may want whatever was the latest version of mingw (gcc) to support win 98. GCC 4.7.2, but then there's also the issues with the newer libraries that you'd depend on that have been …

Re: The Reason For Vintage (again)

in Milliways
I still think parts are simple (more so today than in 199x). It's just the usual OS is overboard with the bloat these days needing hundreds of 'services' etc... I don't have to keep a bag of jumpers with my PCs in ages or think about cache modules/chips or how to layout SCSI/IDE ribbons or *shudder* …

Re: Shadow Warrior 3D black screen

BTW with vesa 2.0 support will the water areas still drop fps severely? is there anyway to solve that? By not having butter-smooth expectations of CPU-driven software renderers that use palettes. Overdraw will always be a big dip, especially in high resolutions. There's no miracle video card that …

Re: List the PC games that you have beaten

in Milliways
The only real problem of Half-Life is that it'll spoil the feel of every other single-player FPS in the following year. Also I never liked Unreal Gold's gratuitous Uwindow menus and the patch cruft (no more dispersion trails, the sonic mayhem sounds etc)...

Re: Shadow Warrior 3D black screen

Besides, losing 3dfx support in SW's not that big of a deal. It's still a technically software renderer - just annoyingly blurrier and not any faster. Its hype and impracticality keeps the 3dfx fanboys at bay out of fear of not being able to use their hardware in the late 90s.

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