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Re: Hexen II + Portal of Praveus

in Windows
-bpp 32? And for the normal H2 exe.... -dibonly? Delete Opengl32.dll from Hexen2 folder (as it installs a 3dfx MiniGL by default)? You could also try using the Scitech GLdirect DLL in Hxeen2 to get around legacy GL issues with early games.

Re: Best way to create ISO+OGG images?

I've never heard of TurboRip being used for PC, though for the WAV->OGG conversion, oggdropxpd is enough for that, and if a batch is really needed, just some optimized oggenc. "Free Wave Converter!" programs are always fishy The only other software I can think of that can extract just the data track …

Re: There is no such thing as "good enough"

in Milliways
Compared to UE3, the only major 'next gen' thing I really notice in UnrealEngine4 are reflections plastered on everything , and the slower performance from it, and some seemingly realtime light. but it just looks more of the same to me really, with the current UE4 games out there that don't have a …

Re: There is no such thing as "good enough"

in Milliways
This is kind of the reason why TF2 ages well because it's not trying to be hyperreal. I also miss the age of detail textures 🙁, shame that hasn't adapted into the next generation that well. also my reason for going anime style in OA3, which is something many players disagree with

Re: Is this the possibility of a Power VR SGL Wrapper?

Cool :) Would be neat to see shaders eventually used too, maybe to do PVR's depth sorting or their alpha blending imprecisions (in theory: force nearest neighbor, then do blocky bilinear filtering at 16x the texture's resolution with RGBA4444, and get the modulated alpha channel posterized to 4 bits …

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