Re: DOSBox-X branch
Posted on 2014-08-04, 14:52
That's by design. DOSBox uses a special scaler for doubleheight 'tweaked/Mode X' modes. A workaround is to use the Direct3D patch and a pixel shader as the scaler, main reaosn why I haven't bothered trying the new Dosbox-X since I only use DB in D3D with a shader these days 🙁