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Re: Weird wrapper tricks

There's also lots of fun to try with the wrappers that ship with Crime Cities. It has an OpenGL-to-Direct3D wrapper, an OpenGL-to-S3D wrapper, an OpenGL-to-MSI wrapper, an OpenGL-to-SGL wrapper, and also, it has an OpenGL-to-Glide wrapper...all wrappers written by Techland themselves. They also are …

Re: Help with running Biohazard PowerVR edition jp !

in Windows
Okay. One of the last "quality" games to support the PowerVR SGL api is Metal Fatigue Some good Direct3D games have tweaks for the card when detected, like Wipeout XL/2097 and Midtown Madness (which is unusual for a 1999 game!) - but this is few and far between. Most cases you'll just see unblended …

Re: Retro 3D Accelerator Screenshot Collection

For my own study i've screenshotted a Quake2 scene on a Voodoo2 then on a Rage, then in software mode. Kinda fun to layer them over each other in a program and fading in and out to see the (already well known) visual differences. The Voodoo2 screenshot represents the common way Quake2 was seen …

Re: Help with running Biohazard PowerVR edition jp !

in Windows
Having a Matrox M3D in a fast machine like a Pentium IV can make a good GPU bottleneck for a few 'too fast' games. Since you're using a Geforce4, you might want to untick that "Use Matrox m3d Hardware" checkbox. That checkbox turns on the Direct3D HAL override which nvidia cards will freak out about …

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