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Re: Zsoft pcx madness

in Milliways
Nice idea but Hex compare is not of much help because the size of source file vs pcx saved with pc paint 3 is much different. Are the colors 1:1 as on the real machine ? don't know what pal those images had on PC88/98? Are these already converted when using the EGA (hires) pal of just 64colors? I …

Re: Zsoft pcx madness

in Milliways
Checked. PC Paint 3.. It seems to write the sample in the same format as it had read it. Yeah, we're getting there... but still not 1:1 (yeah, I'm a perfectionist) This is from an official .gcx file uploaded on checkfiletype.com: PCX ver. 3.0 image data bounding box [0, 0] - [639, 399], 4 planes …

Re: Zsoft pcx madness

in Milliways
I still have a collection of some pixel-art of that category in pcx or gif format. (not sure if it was originally PCX) Must be 640x350 16color EGA pal and some 640x480 16color VGA pal. Variable Geo uses Zsoft PCX ver. 3.0 640x400 resolution, 4 planes each of 1-bit (16 colors), 640 x 480 dpi, RLE …

Re: Zsoft pcx madness

in Milliways
It's teased in the ending. Where? If you mean the final image with super deformed Reimi, I managed to partially translate the ultra-pixelated chinese traditional text: 我想...該跟你說聲恭喜吧!! (I think... it's time to say congratulations!!) 好悲XX (So sad XX) where XX stands for 2 chinese symbols I cannot …

Zsoft pcx madness

in Milliways
The game: Variable Geo taiwanese PC port The experiment: to restore a censored image to Pc98 hentai glory* The problem: the bastard uses gcx files, those are no other than Zsoft PCX files in a weird "4 planes each of 1-bit 640 x 480 dpi, RLE compressed" format (source: checkfiletype.com) and 16 …

Re: dgvoodoo2's bugs feat. obscure games

Pirates of the caribbean - legend of jack sparrow The game ingame rendering is always equal to desktop resolution, weird behavior for resolutions higher than 720p: it shifts the image offcentered. Using dgvoodoo2 apparently cannot fix this problem. Shaun White Snowboarding ( fixed exe for ht cpus) …

Re: DOSBox-X branch

Thanks for the hint! In order to make Disney sound source work with those games I had to set disney=true AND parallel1=disney About the ps1 audio card, I'm still failing to make it work correctly: it's either mute like in Bushbuck ("bushbuck /ps1" at commandline) or giving static/corrupt sounds like …

Re: DOSBox-X branch

Is it me or Disney Sound Source is broken again? Coktel's games I tried that support Intersound MDO clone don't work anymore at least (it works with latest svn build like the EmuCR one). Please can somebody add this problem (and broken Ps1 audio card too) to Dosbox-x github? I registered some time …

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