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Re: WIP versions

Seabass fishing fullscreen / window resizing not working, and corrupt palette when forcing 256 colors (if you don't do that, the game refuses to start), maybe that's because it's an ancient win95 / directx 2 (!) game. I found a workaround for the palette problem: start the game by forcing 256 mode …

Re: dgVoodoo 2 for DirectX 11

DosFreak wrote: Anyone have an issue with starting a new thread with the next release? This. And please use separate topics for game specific issues, I'm sick of seeing tons of posts about Splinter cell series lighting issues. 😠

Re: Knight Force copy protection

in Milliways
Dosbox-TC › "tc" means transcopy? A simple imagedisk image of the disk and the game worked in Hampa Hug's PCE-PC, but I had to ☑ the keep bad sector option . I highly doubt I'll ever buy a special card. Not really have nothing else protected to preserve. I will test with teledisk and copyIIpc too.

Re: Knight Force copy protection

in Milliways
I'll check asap. In the meantime, Imagedisk's programmer sent me a nice confirmation I copy here: IMD has no capability to reproduce bad disks. It will record if there was a read error on a sector, but it has no way to recreate a read error when writing a disk. IMD does not support "special hardware …

Re: Knight Force copy protection

in Milliways
Samdisk creator claims his low level floppy driver can successfully write back to floppies most of those protections without use of special hardware. I still have to test that program but it seems hella cool and promising.

Re: DOSBox-X branch

I redirect u here . As you can notice from the sshot, Knight Force has a corrupt sector near the end of floppy disk, if you copy the disk with standard dos commands or if you make a floppy image that ignores or discards such sector, the game will not show ingame sprites. I still have to undestand if …

Re: DOSBox-X branch

I dunno if this has been mentioned before but a cool addition to Dosbox-x would be support for td0/imd floppy images of floppy games with copy protections. I've never cared about that until now: I bought a game protected with keydisk and I can only play it with original floppy on vintage machine or …

Re: Knight Force copy protection

in Milliways
Quick resume: My copy of Knight Force arrived and it worked quite well in my p200mmx machine + Win98se real dos reboot + slowdos. You can copy the floppy to hard disk and play it from there BUT the original floppy has to be present in the floppy drive. No Dosbox tests (yet). https://thumb.ibb.co/ …

Knight Force copy protection

in Milliways
I recently ordered a used box of Knight Force by Titus (the EGA-VGA 3½ floppy version). This is one of those games that cannot run in dosbox without modified exes (invalid disk error or other glitches like missing sprites, freezed time, ending scene not triggered and so on). But no one that I know …

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