Re: dgVoodoo 2 for DirectX 11
Posted on 2016-02-10, 11:39
Unreal's textures are all natively paletted, Voodoo supports palettes natively and Unreal shouldn't be converting to 16-bit color textures for Glide. It should be doing that for its Direct3D renderer though, since many D3D cards at the time didn't support that, and 16-bit color textures are less …