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Re: Tomb Raider 3 broken

Weird... TR3 works for me. 1. Try to launch TR3 with the -setup option (TR3.exe -setup) to reconfigure your graphics settings. 2. If it still doesn't work then could you plz post me a debug-log using the spec-release version of dgVoodoo?

Re: Nvidia Control Panel Settings

dgVoodoo renders a game as a DX11 one, so you can create a DX11 profile for that game, the nVidia driver will handle it (I'm not an expert of nVidia CPL profiles though). There is a forum about how to create profiles for 3D Vision: https://forums.geforce.com/default/topic/828843/?comment=5250244 …

Re: dgVoodoo 2 for DirectX 11

Thanks for the feedback, Guys! I'll investigate the reported issues soon, to see if they are easily fixable or not, especially the regressive ones like FF8 (I hate regressive bugs). But before that, I must get my ducks in a row. 😀

Re: Graphics lock up

Anyway, I upgraded my nVidia drivers and that issue disappeared. So it probably wasn't a problem with the program anyway! lol It's great!! I was afraid that was going to be your answer. There's no way around that, like intercepting the calls and forcing them to use 64bit memory space? Can't say I …

Re: Formula 1 (95) z order bug?

VirtuaIceMan wrote: Just tried it on PCem, with the fully software emulated Voodoo2, and the same rear-wing clipping bugs occur (take the Jordan car for example, the rear-wing vanishes on close up behind-car camera). Ok, so it's a feature, not a bug in dgVoodoo. 😀

Re: dgVoodoo 2 for DirectX 11

dgVoodoo is not compatible with 3DfxVGL, as it turned out. See https://www.vogons.org/viewtopic.php?f=59&t=34931&start=3480#p652721 dgVoodoo itself is multithreaded, D3D11 itself is multithreaded, 3DfxVGL injects itself into every single thread to handle opengl contexts... So a deadlock can easily …

Re: dgVoodoo 2 for DirectX 11

It's been already an issue for Outlaws (and some other games). You couldn't run it with forced resolution or scaling mode other than 'unspecified'. I added option 'freemouse' in 2.55 for such (undetectable) cases and games that lock the mouse cursor onto the center of the physical screen (Unreal …

Re: DGVoodo SBS Stereo Output ?

There are some VR drivers that we can play many DX9 games with, but no DX 8 and lower. The DEV of a certain driver said it might not be possible to hook into DGVoodoo becasue of some rendering issiues (rasterizing or something), but in my opinion there should still be a way through side by side. …

Re: Weird behavior with RPG "The Reconstruction"

DirectX7 + a newer DX (DX8/9) together is legit. For example, a DX8 game can utilize DirectShow as a video playback engine which relies on DirectDraw. Altough this particular game is strange, looks like it merely wants to change the display mode through DirectDraw (that's why no window is feeded …

Re: WIP versions

Also i hope its going well and that the fixes for TOCA doesn't only apply to my request, but will also fix other games in the same turn. Handling incompatible color/depth targets had already been there in dgVoodoo (because of some other games like Zanzarah) but TOCA needed a more improved version …

Re: Graphics lock up

Hmm, it sounds strange. 4GB as virtual video memory should more than enough for FFXI. Does the debug layer say something useful when the lockup occur? I currently use 4095MB (increase the cap please? I have 11GB of VRAM ) but the issue happens much faster with 256 or 1024MB of VRAM. But I can't. 4GB …

Re: WIP versions

I've finished testing the new WIP with hundreds of demos, games and such, and also fixed some regression issues I encountered: http://dege.fw.hu/temp/dgVoodooWIP44.zip http://dege.fw.hu/temp/dgVoodooWIP44_dbg.zip ========================= WIP44: (next final) ========================= - D3D FPU state …

Re: dgVoodoo 2 for DirectX 11

I merely wanted to ask if the black menu background issue is just that the older drivers were buggier / less standard compliant that the problem arose in the first place. I already took care of the problem myself in my patch. Just removing DDSCAPS_MIPMAP flag is not a good fix though, there is …

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