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Re: dgVoodoo 2 for DirectX 11

You probably used Drakan.exe from the last official patch. Thanks, I'll merge it with AiO Patch in the near future. There's another small thing I wanted to take a look at when I'm in the mood. Since you got the last official version, what do you say about the issue that happens natively on all …

Re: dgVoodoo 2 for DirectX 11

BTW, I asked about that issue with black screenshots in Drakan some time back. Well, I still have it. It works properly only if I change color depth to 16bpp, though they're washed out, no dithering for screenshots I guess. There are no issues with 32bpp natively with AMD drivers. I also noticed …

Re: dgVoodoo 2 for DirectX 11

😀 At this rate, I'll need an anti-AV software for my personal usage. For example AV's behave like a mad dog in the roost when they notice my collection of old demos, 64K demos, intros, etc. BTW, I've just got a message from Google, the site should be unflagged and secure again in a few hours.

Re: dgVoodoo 2 for DirectX 11

I'm aware of that, thanks! :blah: :dead: :blah: :dead: I've just reuploaded dgVoodoo2_54.zip (as this is the malware one according to Google) and asked for a site review. This all is really frustrating by now, and it's not just about exe packers: dgVoodooCpl gets 5 false positives out of 65 AV's on …

Re: dgVoodoo 2 for DirectX 11

Thanks to everybody for the feedback!! Hello: I am new to this forum. The app dgvoodoo2 is great or at least with directx games where is working well for me. The problem is in games using glide3x.dll. Tried soldier of fortune 1 and medal of honor allied assault and the problem is strange. My …

Re: Inject SMAA ?

I don't want to add ReShade-like functionality into core dgVoodoo (ReShade is way greater anyway 😀 ), but SMAA antialiasing options could be included after all, into the 'Antialiasing' combo box on the CPL.

Re: dgvoodoo2's bugs feat. obscure games

Zero Comico and Shadow of Memories are fixed. Nichibutsu mahjong collection: well, it has a really poor coding that is completely incompatible with modern DX. The game runs on multiple threads without pumping its message queue in the main thread. So, the game runs into a deadlock right after …

Re: WIP versions

Thanks for the feedback to everybody, here too!! @Batterymandark: thanks for your videos, I really appreciate it. I plod through the installing of TOCA Racing Driver on Win10 and finally managed to run it. I fixed the depth-issue and another one I found (crash when entering a subsequent race). The …

Re: dgVoodoo 2 for DirectX 11

Thanks to everybody for the feedback!! Hello: I am new to this forum. The app dgvoodoo2 is great or at least with directx games where is working well for me. The problem is in games using glide3x.dll. Tried soldier of fortune 1 and medal of honor allied assault and the problem is strange. My display …

Re: dgVoodoo 2 for DirectX 11

I guess ReShade only hooks the final stage of the rendering, when presenting the output to the rendering window, and process that image. (But if depth buffer reading works without MSAA then I'm wrong.) In dgVoodoo however there is no z-buffer attached at that point. The final image can be scaled, …

Re: WIP versions

Hi Dege, thanks for the wip versions! I'm working on glide2x capture and replay tools and the debug version of your wrapper helps a lot (the release versions and a debugger don't get along well). Hi! Thanks for making me aware of that! :cool: The same approach as GDI meta files in Windows (GDI …

Re: dgVoodoo 2 for DirectX 11

This is a plain 8-bit paletted DDraw game. Set 'Reduced color mode' to 8 bit in the app compatibility options and it works fine. Game palette somehow conflicts with dgVoodoo's 32 bit display mode (the same case as with Sanitarium cutscenes).

Re: WIP versions

A new WIP (would be fine to be the last before the next version): ========================= WIP43: ========================= - Glide clipping issues fixed (Gunmetal) - Lighting issue in DX is fixed (flashing lights in Tomb Raider 4 and hopefully King Of The Roads) - Wrong interpretation of MSAA …

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