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Re: dgVoodoo 2 for DirectX 11

I can't use Dgvoodoo2 with Serious Sam 1, there is only a black screen (this with direct3d mode, because opengl is not supported by Dgvoodoo2...) Gta1 has serious graphics problems when v-sync is not forced to on I think that bilinear filtering is forced with some games when i use dgvoodoo2... ( …

Re: dgVoodoo 2 for DirectX 11

I can't use Dgvoodoo2 with Serious Sam 1, there is only a black screen (this with direct3d mode, because opengl is not supported by Dgvoodoo2...) Gta1 has serious graphics problems when v-sync is not forced to on I think that bilinear filtering is forced with some games when i use dgvoodoo2... (this …

Re: dgVoodoo 2 for DirectX 11

Quake II (with software rendering mode) has a serious mouse input problem with all axis, i think that is a bug of dgvoodoo2 2.54 (i don't have tested that game with older versions) GTA1 (a ddraw game) has some slowdown with dgvoodoo2, and GTA2 (with 3dfx mode) has some micro-stuttering (very low) …

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