VOGONS

Common searches


Search results

Display options

Re: CVS Builds (every 2nd day)

I have the same problem with SDL_Net, i.e. checking SDL/SDL_net.h usability... no checking SDL/SDL_net.h presence... no checking for SDL/SDL_net.h... no checking for SDLNet_Init in -lSDL_net... yes configure: WARNING: Can't find SDL_net, internal modem disabled is displayed while running ./configure …

Re: Virtual Modem

Thank you, that was quick. It's really embarassing that I don't know enough C++ to implement such an easy conversion. Used to program in Pascal back in the early 90's.

Re: Virtual Modem

Ok, so I finally understand. It wasn't coded with games in mind and then the way it handles the phone numbers makes sense. But wouldn't it be great to be able to use it with games, i.e. make the virtual modem interpret strings of numbers as IP-numbers with dots in between. And as far as I can see, …

Re: Virtual Modem

I'm sorry but I don't completely understand your answer. dosbox takes of the last part. and parses the string as typed to sdl_netresolvehost. So with dots. Does that mean dots have to be supplied by the user entering the number or that they are automatically inserted? I guess you meant "passes" …

Re: Virtual Modem

I thought it was certain that a number would be interpreted as IP with dots in between. Otherwise the whole thing would make no sense since dots normally can't be entered in the phone number dialog. It would be nice if someone knowing the virtual modem code could comment on this.

Virtual Modem

I tested the virtual Modem with Dosbox 0.61 with several games and so far I had no success. I set up a local network with two computers which are able to ping each other. Command and Conquer won't recognize the modem at all and Tyrian tells me I have no UART, probably hardware-near programming. The …

Re: New Win32 binary released

Ultima Underworld sounds much better now, I could hardly make out any differences to the original. Wing Commander 1 still poses some problems, especially during the Origin FX trailer. More detailed testing results later.

Re: 2003-8-12 Release

Canadacow, I think you should add Wing Commander 1&2 to the list of reference games for your emulator. First, they have a great Soundtrack (listen to Prince Thrakath theme in the WC 2 intro, it was reused as easter egg in Ultima 7) and second they are the two titles I know of which gave the emulator …

Re: MT-32 emulator available again!

Many thanks for the quick help. The point was taking the last stable SDL version (1.2.6) from the official SDL page. No libraries other than sdl_net.dll were needed, though. Btw, this is absolutely fantastic. The new Roland emulation sounds so much better. I've listened to Prince of Persia 1 and 2 ( …

Wing Commander 2

I know you developers have more important things to do, but I thought since Wing Commander 2 should not use any unsupported features - in fact it is based on the code of Wing Commander 1 - someone might look into this. As some may know, it is impossible to get into the game without a savegame …

Re: We've Been SLAPPed

Canadcow, I can understand that all this makes you want to drop the emulation project. I was and still am very enthusiastic about this project, perhaps I didn't make that clear enough in my posts. And I am still convinced that we should try to get Roland to let you finish your emulator. After all, …

Re: Final version

I just wanted to add some details to my post above. The low-volume melody I was referring to occurs in the briefing room and -in case you want to play that much - when the "returning to the carrier"-tune plays. I also just tried Wing Commander 2 and the music is totally screwed up there. Everything …

Page 11 of 12