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Re: DOSBox iPhone Port - Work in Progress!

sure the ARM dynamic core was in the last release, although I think there were some minor changes/fixes applied after 0.73. To enable it I usually change config.h manually. define C_DYNREC define C_TARGETCPU ARMV4LE also take note about having the correct ABI, undefine for OABI or define for EABI ( …

Re: Wish for SDL 1.3 support

As far as I know it wouldnt since 1.3 should be backwards compatible with 1.2, for dosbox to be everything to all people its possible 1.3 code could be preprocessed out depending on the version of SDL detected. But thats if dosbox adds 1.3 only API. I dont see any reason why the 1.2 code shoudlnt …

Re: Wish for SDL 1.3 support

We have been doing some work on the pandora/wiz with SDL 1.3, I havnt spent a ton of time with it, but there is a new API in 1.3 that will work better in getting windows for OPENGL/OPENGLES, basically its a best API that can cover more systems and arch's. I believe it would be in the best interest …

Re: ARM (Thumb) Dynamic Core Code

wd wrote: Is there already port of 0.73 that uses the arm backend for the recompiler, or somebody (going to) work on it? As i'll be commit […] Show full quote Is there already port of 0.73 that uses the arm backend for the recompiler, or somebody (going to) work on it? As i'll be committing the …

Myst + Win 3.1 + Dosbox 0.73 Success Story

I went out garage sale-ing this past week (this is where you get out all your junk you dont want and sell it in your front yard) and found the original Myst for $1. I actually bought this at one time but returned it (when you could actually return video games) Well ive always wanted to go back and …

Re: Scaling down/ Forced Resolution concept

Small hint btw: Edit: Well i havnt got one response, I dont know whats worse instant rejection or none at all. This sort of edit is quite bad because it slips through the "new post" feature. Only read it now by accident. I took it out, i didnt think I was going to get any feedback. So thank you …

Scaling down/ Forced Resolution concept

A common problem with running dosbox on embedded devices is resolution of the screen, which is 320240. Dosbox will run at first with a resolution of 640x400. Games usually run at 320x200. With the gp2x our SDL was modified to scale down resolutions greater than the physical screen down to the screen …

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