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Re: Equivalence tool v1.04

Weird! Are you sure that you can't map some of the textures to others? I've noticed that Core made many textures that are different shapes and sizes but are basically the same thing. Because the engine stretches textures to fit the rectangle they are mapped on to, you can often substitute ONE hi-res …

Re: Equivalence tool v1.04

Are you kidding? :exclamation: :exclamation: I don't know how you can possibly remember what tiny brown square relates to say the medipack in all levels or possibly a monster on only four levels. Or how many tiny grey squares belong to either the shotgun versus the pistols? Either you have a …

Re: Equivalence tool v1.04

DOH DOH DOH!!!!! IT'S THE PALETTE! It's different between levels. Gah! I completely forgot about this. Because we're working with true colour stuff now, I forgot that the original images have only an 8-bit palette. So files that look exactly the same visually, have a different palette stored in them …

Re: Equivalence tool v1.04

Very stumped now! I took two of the medipacks that are reported as different by DFF and FC, and saved them both out from Photoshop as GIFs. If there are any visual differences, any comparison run on them will show up again. But now they are identical ad show no differences using DFF or FC. Something …

Re: Equivalence tool v1.04

There are textures in the game that appear multiply but with subtle differences. The equiv tool can still help you in this case though. You might have 8 seemingly identical textures, but actually there are two different versions, 3 of one version, and 5 of the other, say. etc... What kind of …

Re: Equivalence tool v1.04

There are textures in the game that appear multiply but with subtle differences. The equiv tool can still help you in this case though. You might have 8 seemingly identical textures, but actually there are two different versions, 3 of one version, and 5 of the other, say. etc... Could this be …

Re: Equivalence tool v1.04

Ah, you must have combined your equiv file with the version-equivalence file. It has a folder that starts with those numbers.... I'm keeping a master equiv file just for my own data at the moment, I haven't even tried combining with the version one yet -- I'll worry about that later! In the mean …

Re: Equivalence tool v1.04

I have been having a 'crocodile' problem and seem to have unearthed something very weird. In an attempt to get to the root of the matter I pasted my eqiv file into Excel and there is a folder listed (5A6C753E8C4C54E57113EF594419A9E5) which is not in the folder I generated the equiv file from. There …

Re: Equivalence tool v1.04

Does this simply mean it sucks or that there are in fact subtle differences in the files that it can find but your tool doesn't? I made a test folder with just 16 copies of the medipack in, one from each level. Duplicate File Finder reports that there are only 6 unique bitmaps! I then did a binary …

Re: Equivalence tool v1.04

How does this tool work out duplicates? I guess it has to actually look at the file contents to get an accurate byte-for-byte comparison of exact same files? I'm using a tool called Duplicate File Finder to do this work but it can't seem to match all the duplicates. So It might match the passport …

Re: Audiopack revival

??? But it's a basic flag -- it's got nothing to do with 3D gaming or chronology of game development. I don't understand your comment :confused: :confused: When the music's played once, you set a flag and that is stored in memory and ultimately the save game. Whatever conditions are met that then …

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