VOGONS

Common searches


Search results

Display options

TRX Site being moved

There's a notice on the TRX site that says it's being moved this weekend. I hate being surprised like this! If something goes wrong, it might be down for ages and other stuff might break once it's up again depending on if the new server has the same setup? Did you get any warning of this Paul? In …

Re: DOS box and then nothing

Glidos wrote: My latest computer wont run any of the games supported by Glidos without the use of VDos32. Mine's 5 years old and I will be upgrading soon. Does this mean I need to keep my old PC to do TRX texturing?

Re: Tomb Raider Xtra as a community effort?

If you can do it, that would be cool. I don't mind if you have two packs for different versions of the games, but could you at least create packs that are a 'stand-alone' solution, and give them useful names? I'd really like people to be able to download and install packs without having to think too …

Re: JC Remix

man, I have to investigate that. Just the ability to sort out all the crappy alignment issues is enough of a reason for me. Can't wait to see your effort!

Re: JC Remix

Looks sweet! I keep vaguely abreast (!) of Lara's exploits in level editor land and have been intrigued by NGLE and TREP though haven't investigated them at all. I don't really have time for such things anymore, but if I do get a moment, your screens suggest I should try it out too...

Re: TRx Texture Feedback

I am really interested in seeing how the extra detail you put in the 'ground' textures works out in relation to the ' repeating pattern ' problem . from the pics it looks as if you have worked out a neat solutionm ( plus I like the ground rocks a lot. I haven't done anything special. The rocks tile …

Re: TRx Texture Feedback

Yeah, the waterfall is a bit odd -- didn't really want to make it so blue, but it works more consistently with the pools that way, because the engine tints everything blue when you look through it. If I kept the waterfall white like the original, it looked weird running into the pool. A sneal peek …

Re: TRx Texture Feedback

I'll be releasing the Peru pack when it's complete. Still lots to do on it! Nothing sooner... sorry! ;-) Peru includes a lot of stuff that filters through to the rest of the game which is why this one takes such a long time... Oh, and the fact that I've not really worked on it properly in about a …

Re: something new

z9d10 wrote: You may have noticed that the waterfall actually has a rainbow in it . I think that particular bit came out quite well How does an underground mine with no light sources create a rainbow in a waterfall.... 😁 Just teasing!

Re: Audiopack revival

I've just tried 1.39 with Audio Pack 1.6 MP3s and KMO's pathced .EXE and I am a very happy bunny indeed! All audio plays as expected, background ambience loops, new music starts at various cues and best of all, cutscene audio is now in sync even after a long wait for high-res textures to load. …

Re: Audiopack revival

I've just tested this new version of Glidos a little. The audio patch from KMO (with replacement CD) works but: - ambience doesn't loop - about 2 sec delay in playing CD music/sounds - Lara's mansion - Lara's voice is not played in training room and swimming pool (it just dissappears after exercise …

Re: Audiopack revival

Okay, I've got a work-around/fix. Cool, this works for me now! Nice one! Now that I've lost the 2 second gap, cut scenes are more closely in sync, but are still off. This appears to be due to long load times of textures: cutscene dialogue starts playing before the white screen disappears. A bit off …

Re: Audiopack revival

As a texture artist working on the high res stuff for Glidos, I'm not about to start using dgVooDoo ;-) I was looking forward to some point in the future being able to play the entiregame with hi-res graphics and all the music. many thanks for your efforts though -- an amazing piece of work to get …

Page 2 of 32