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Re: Tex Murphy on Kickstarter on May 15

in Milliways
Right now, with 42 hours left, we need ~700 $ an hour to achieve the final stretch goal before the dead line. I'd like to quote the "motivation message" from the project's comments page for those final hours. I think it's quite interesting : Here you go, new visitors, check this stuff out! UPDATE 34 …

Re: Tex Murphy on Kickstarter on May 15

in Milliways
Well, there was the magnificient sevens (update #19) which made it achieve it's funding goal in 8 hours. It was a hell of a boost and it got people really excited (the average pledge is at $86)! Before that, we were going to make it in the end, but barely (according to Kicktraq). As for now, we are …

Re: Tex Murphy on Kickstarter on May 15

in Milliways
Hello, Tex is funded. It was funded when there was 9 days to go. We are now at 55 hours before the deadline. What happens now ? Well, we can aim for a bigger, better game if you want. I will quote the project page : Exceed Funding by 10%: Additional story (including puzzles, gameplay, locations and …

Re: Multithreaded video capturing

It was still crashing after >~ 7 minutes of video, and "using" HUGE amounts of virtual memory (up to 11 Gb or so, then system crash occured..). Fixed version attached. No more virtual memory madness according to htop, and I was able to record a long video (17 minutes) . I never noticed this bug …

Re: 3dfx voodoo chip emulation

your building problems are not just off-topic, but they doesn't even seem to be related to the 3dfx code, so please just avoid posting these kind of issues. Well, you did help me anyway (the "doesn't even seem to be related to the 3dfx code" part), and it built fine, minus 3 lines wich had to be …

Re: 3dfx voodoo chip emulation

same problem here (gcc 4.4.3, amd64, Xubuntu 10.04). I wanted to report some tests with screenshots if I ran into some not previously found bugs, but I tried the most recent sources today (dosbox_voodoo_opengl_glsl.zip posted on 2011-4-17 @ 05:24 pm) and it's still the same error reported a while …

Re: 3dfx voodoo chip emulation

(but VM additions are not supported for Windows 95, even with Virtual PC). Wrong. I have Win95 under VMWare with SVGA emulation (part of VMadditions) I was talking about MS Virtual PC and VirtualBox. Sorry about the misunderstanding. PS : Indeed a splitting would be nice (sorry about my/those posts …

Re: 3dfx voodoo chip emulation

@Orka Bora : Why not use a Win9x/WinXP Virtual machine (with VPC 2007, or Windows Virtual PC, or even VirtualBox) ? For Windows XP, VirtualBox is also a solution (and VirtualBox's guest additions can add some D3D support, along with DirectDraw acceleration). If you're CPU supports hardware …

Re: 3dfx voodoo chip emulation

About threads : I avoided the crash of the multithreaded video capturing patch this way : -thread_running was set to true/1 just before SDL_CreateThread (and not at the start of the threaded function) -make thread_running an int so "thread_running=false;return rc;" became one line : "return thread_ …

Re: 3dfx voodoo chip emulation

I can't compile the sources (http://www.vogons.org/files/dosbox_20100910.zip) on GNU/Linux with gcc :/ $ gcc --version gcc (Ubuntu/Linaro 4.4.4-14ubuntu4) 4.4.5 output : $./autogen.sh && ./configure --enable-core-inline && make [...] In file included from ../../include/SDL_config.h:42, from ../../ …

Re: Multithreaded video capturing

BUG : not casting to int made very poor videos. $ diff hardware.cpp.old hardware.cpp -iebwB --suppress-common-lines 239c AVIOUTd((Bit32u)(1000000 * (int)capture.video.fps/2)); /* Rate: Rate/Scale == samples/second */ . 212c AVIOUTd((Bit32u)(1000000 / (int)capture.video.fps/2)); /* Microseconds per …

Re: Multithreaded video capturing

Stupid but "green" hack : half FPS recording (still multithreaded). $ diff hardware.cpp.old hardware.cpp -iebwB --suppress-common-lines 398a } . 343a secframescount++; if(secframescount==4) secframescount=1; if(secframescount==1||secframescount==3){ . 238c AVIOUTd((Bit32u)(1000000 * capture.video. …

Re: 3dfx voodoo chip emulation

Hy I'd like to help you, but I have doubts I will be able to, 'cause while reading this topic, there's a lot of tech info that just puzzles me. ^^U (and I spent months debugging a race condition : http://www.vogons.org/viewtopic.php?t=21705 so I'm afraid I'm not that much of a hacker) Anyway I used …

Re: Multithreaded video capturing

Finally, a _real_ crash-free version (at least for my end). =) diff: 48c47 - SDL_Thread *video_thread; --- + SDL_Thread *video_thread=NULL; 87c86 - bool thread_running; --- + int thread_running; 346,404c355,411 - videohandle->thread_running = false; - return rc; + return videohandle->thread_running …

Re: "Look at you, Hacker..."

in Milliways
I've just discovered your "Ancient DOS games" videos. Awesome gem! Thank you! ;) I've played SS2 a lot of times, but System Shock 1 is harder/longer (no cyberspace in SS2, for example). The HUD is also more "complicated" (to me). I loved watching Acantophis3rd's let's play (a serious one without …

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