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Re: VGA games with only 16 colors

in DOS
thx, but no games for my 286/8 :( You're welcome. The games that I mentioned before (Digger&Asteroid) use 640x480 and should work fine on a 286/8. Well, Digger should, at least. In fact, I ran that one on an ancient 286/8 (or was it 286/6 ?) motherboard with a dated LCC socket and 256KB memory. …

Re: Voyager probes 40th anniversary

in Milliways
Quick update. Jan 30th, 2020 (news) - Voyager 2 did shut down after an error occured. https://www.technologyreview.com/f/615121/nasa-is-trying-to-save-voyager-2-after-a-power-glitch-shut-down-its-instruments/ Edit: Update. According to some German news site , the shut off likely occured during a …

Re: Byte magazine 1975 to 1998

in Milliways
H3nrik V! wrote on 2020-01-31, 19:30: I really need a tool to batch download .. wget, maybe ? I used that once in the past on Win NT's command line. It originated from some GNU tools/utiltiies for Win32 page. Not sure if it is suitable for this task, though.

Re: games that are better on a Macintosh

I'd like to see the dates each game was made for each platform. Other than that I could'nt care less. Macs were amazingly reliable back in the day. The 1990s-era clones weren't (sub-standard hardware), and the software could be really messed up if you installed a bunch of random shareware …

Re: New ATX power supply standard will be 12v only

in Milliways
That's a good question, I think. As far as I can remember, Intel made something different last time and called it BTX . It was not only related to PSUs, but also affected the whole physical design of PC motherboards and chassis. Unfortunately, it was not accepted by PC industry. Which saddens me a …

Re: IBM 5150 vs Amiga 500

in Marvin \ Sound
^There's also the possibility of using a Stereo-on-1 device at the parallel port, as well. 😉 (Though I got what you meant to say. The GUS can store samples & perform mixing on its own, thus lowering CPU load.)

Re: VGA games with only 16 colors

in DOS
Games with 640x480 16colors on 286? can't remember these... Pretty much all text adventures with graphics and simulations ran in 640x480@16c. Or higher. ;) - That excludes the popular, less demanding Point&Click Adventures from Sierra/LucasArts, of course. From what I remember, esp. Sierra On-Line …

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