Re: An adaptation to SDL 2.0 (Alpha-level Android build attached)
Posted on 2018-06-06, 16:38
Yeah, there's now a Metal implementation of SDL_Renderer. MoltenVK can be used for Vulkan, and ANGLE for OpenGL ES. As for MinGW, well, it shall be possible to build DOSBox with Mingw-w64, as of the last SVN revision. If not, it's probably a matter of not more than a few simple fixes (this was done …