VOGONS

Common searches


Search results

Display options

Re: [EMULATOR]The Virtual Computer Collection

in PC Emulation
IBM released it (v7.1) as part of their server toolkit at no cost and with no hardware specific riders that I've found. Included in the documentation is a copyright, limitation of liability and trademark notifications. Seemingly nothing else. I invite other opinions, of course, especially if anyone …

Re: DOSBox lags behind one keypress

Trying changing the priority in the dosbox conf file from higher,normal to normal,normal . Most games from GOG are set to higher,normal. I find that there is more a problem of "keyboard stacking" (where holding down a key for one second generates like 4 seconds worth of repeated characters) than …

Re: Future of VMware Workstation

in PC Emulation
I'll admit that VMWare was the first "real" attempt to get dos/windows games to work years ago. But the purpose of that software (and VmWare Player) is not to emulate a DOS machine but to emulate Windows on Windows (or Windows on another OS) for virtualization. So as such it's more useful to emulate …

Re: Upscaling DosBox recordings (ZMBV Errors)

I'm going to give my 2cents on this topic, because I use the ZMBV codec for more than just dosbox ( which is why I compiled a 64-bit version http://www.vogons.org/viewtopic.php?t=35683 ) Basically if you have a 64-bit OS, you need both the 32bit and 64bit codec installed... depending on what you are …

Re: Direct3D games in DosBox

Another thing too, there are a LOT of Windows games that don't work properly on NT-based operating systems I've tested quite a few and haven't found as many, I'm curious to see some examples. I've also found that usually the problem doesn't really lie with the NT kernel itself, but the game's …

ZMBV 64-bit codec, here you go.

Call me lazy or silly, but whenever I reinstall dosbox, I inevitably forget about the zmbv codec until I try to play a video. Hopefully this is the right place to post a solution. I compiled a 64-bit codec a few years ago when I was goofing around in trying to see what Google (Youtube) could take. I …

Re: Real MIDI emulation?

Just to add my 2 cents, Older games that supported MT-32, did so because that's what the music was developed on. The games usually contained completely separate adlib/soundblaster (OPL-2) tracks, and later games had a generic "General Midi" driver. Why did they offer Adlib *and* MIDI as an option? …

Re: Does DosBox Support Duo Core Processors?

I was wondering if DoxBox .74 supports duo core processors or not. I am running the game "Blood" and have had a lot of issues with the framerate being slow, sometimes even getting down to 1 or 2 per second. I am curious to know whether or my duo core is supported or not by DB .74 because some …

Re: Dosbox and Devcpp

I am new to programming and i am tring to compile the source code with dev-cpp 4.9.9.2 and i keep getting all kinds of link errors, what am i doing wrong?, is it dev-cpp or am i not doing something right? Dosbox needs: zlib ( http://www.zlib.net/ ) libpng ( http://www.libpng.org/pub/png/libpng.html …

Re: Real MIDI emulation?

Just to add my 2 cents, Older games that supported MT-32, did so because that's what the music was developed on. The games usually contained completely separate adlib/soundblaster (OPL-2) tracks, and later games had a generic "General Midi" driver. So getting a "real MIDI" synth with dosbox is kinda …

Re: Glide patch

I could never find all the supporting files needed to compile all the stuff gulikoza has patched into dosbox, so I wound up just downloading a svn tree, patching in mt-32 and the capture FIFO and going from there, as I didn't need the rest, or at least don't have any glide games to put in the …

Re: Glide patch

[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\Configuration\*************\00\00] "Scaling"=dword:00000004 nice find I guess that has to be an ati-dependent setting (?) though as I have a nvidia card and I miss that key the aspect ratio of 320x200/640x400 is 4:3 but 320x200/ …

Re: Glide patch

You might want to try this. I "recently" discovered it in trying to get full-screen scaling to... well scale correctly. Go into your registry: [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\Configuration\*************\00\00] "Scaling"=dword:00000004 Change Scaling from 3 to 4, …

Re: Glide patch

I could never find all the supporting files needed to compile all the stuff gulikoza has patched into dosbox, so I wound up just downloading a svn tree, patching in mt-32 and the capture FIFO and going from there, as I didn't need the rest, or at least don't have any glide games to put in the effort …

Re: Multithreaded video capturing

hmm among other things, I think the problem may actually be in the codec itself. I compiled a 32bit (and a 64bit), with and without the zlib asm version of the ZMBV codec and ran it through virtualdub using footage from the same game it was captured from, and it only uses one core. Also of a trivial …

Page 7 of 8