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Re: Hacking Deluxe Paint 2E Font Files

in Milliways
http://www.pixelships.com/random/dp2efonteditscreen01.png Ah, QBASIC... still useful for whipping together little programs like this in under six hours. ^_^ Still have no idea how the auto-kerning works or why a huge amount of the data in the file and glyph headers seems to go ignored, but …

Re: Ancient DOS Games Webshow

Scott Miller was playing games on a regular basis back then, so I think it was a sort of tribute to Zork. He was even a fan of Rogue but didn't like how one's progress primarily came down to luck; that's actually a big reason why Kroz exists is because Rogue was too random. ;D

Re: Disturbing Evil-Bay practices...

in Milliways
None of my potentially negative eBay experiences ended badly and I can even count them all on one hand: 1. Wanted to buy something from a seller and had hit buy-it-now, but needed to know a full shipping amount before I could send payment. Seller never got back to me and their phone number wasn't …

Re: Hacking Deluxe Paint 2E Font Files

in Milliways
I actually never need to make TTF fonts. Allegro supports bitmapped fonts, so I just do them at double the necessary resolution so they upscale nicely. Making textures that work with Allegro's font processing is very simple to do and pretty much hasn't changed in the 13 years I've been using Allegro …

Hacking Deluxe Paint 2E Font Files

in Milliways
So I've decided once again to try and tackle the goal of figuring out how Deluxe Paint 2E's font files work in order to develop my own fonts for the program and save myself considerable amounts of time in developing my games, not to mention the game stats and such which show up on Ancient DOS Games. …

Re: Ancient DOS Games Webshow

BTW: I've been recently running into more problems with YouTube. Specifically, 90% of the time when I try to watch a video, it'll only stream in bursts. Basically, it'll stream a MB or two, stop for a few seconds, stream another MB or two, stop for a few seconds, repeat forever. It's making it …

Re: HDMI Advice

in Milliways
My brother-in-law was having a similar problem with his computer connected to a 1080p 50" LCD panel. Every resolution would show up perfectly fine but 1920x1080 would get overscanned. After a lot of searching around the problem was, believe it or not, the panel's aspect ratio setting, even though it …

Re: Ancient DOS Games Webshow

Well, I found out from Clint that he's never seen a Content-ID dispute like the one I've run into swing the wrong way and that resolutions to them tend to happen within 48 hours, weekends excluded, so here's hoping this all blows over fast enough. Also, something I'd really like to stress and a big …

Re: Ancient DOS Games Webshow

But Youtube is where the viewers are, and since I use FCPX, I have a one-click finalize-render-upload process which is quite nice. I'm gonna let all of you in on a little secret: It was never my intention to get rich or make a livable income off of Ancient DOS Games itself at any step of the way. …

Re: Ancient DOS Games Webshow

...also, would you believe information about Content-ID is split across no less than SEVEN different help pages, some of which don't actually link to each other so you have to hunt them down in different help sections or from different pages? >_>;;; So far from what I've learned, Content-ID isn't …

Re: Ancient DOS Games Webshow

SquallStrife wrote: It wouldn't be the original composition, but the particular arrangement and recording that are licensed, and therefore detected by Youtube's scraper. I know but it's still stupid that the system somehow linked together an ACTUAL composition with an Adlib rendition. :P

Re: Ancient DOS Games Webshow

So someone tell me something: How the Hell is "Pachelbel’s Canon" a song that's over 300 years old, in the Content-ID database on YouTube? >_>; It's in the background at the end of Episode 11 in the adlib rendtion from Dark Ages, so now I've got a dispute going against that. Worse still, Episode 12, …

Re: Emulation Speed Troubles with Max Cycles

Win8 only uses DWM DWM is always vsync'd ...? Good question actually... Vertical retrace synchronization simply means drawing the frame when a vertical retrace op is in progress, so my guess is that DWM itself is not vsynced, since there's not point in doing so as it only ever updates areas that …

Re: Final Fantasy 7 on Steam!!!

I actually still have my original PC copy on all four of its CDs. It runs... umm... "badly" on anything post Win98. Regardless of hardware acceleration settings. >_>; Oddly though, I like FF8 better than FF7 nowadays... I think it's because I like the story better, even though FF7 has stronger …

Re: Options you change in games

in Milliways
Oh yeah, Subtitles! That's... a strange case for me actually. I like to see subtitles, but only under two circumstances: 1. Non-interactive cinematics 2. Important or intentionally engaged dialogue with NPCs ALL other circumstances I don't like subtitles, such as if I'm walking by an NPC and they …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 116 - Rogue / Dungeons of Doom is online! Some people actually guessed Grand Theft Auto for this weekend's game... which wasn't actually a bad guess, considering the vast number of games out there called "GTA Clones", except for one problem. The original GTA (and GTA2) were …

Re: Options you change in games

in Milliways
Vsync sadly sucks since it delays input far too significantly. Oooh. This is usually a problem with pre-rendered frames on nVidia cards being set too high, (forget what the option is called with Radeon cards but there IS such an option), or using a TV monitor instead of a computer monitor and not …

Re: Emulation Speed Troubles with Max Cycles

Regardless of anything, turning vSync off solves the emulation speed problems and most DOS games run 70 FPS anyways when they themselves are vSynced, while most modern LCDs run 60 Hz, so really, I don't see this as such a glaring problem that DOSBox needs to be "fixed". What I WOULD suggest is that …

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