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Re: Ancient DOS Games Webshow

The only people who are going to notice that without someone else pointing it out are people who load DOSBox to its command prompt on a routine basis. ;) Besides, eventually there'll be a v0.75 and even a video using 0.74 would appear wrong... or I could've used DOSBox 0.72 and freaked everyone out …

Re: Ancient DOS Games Webshow

True, but with those games it's usually better to create a folder for them which you'll mount as the root, then allow the game itself to create its own directory structure within that root directory inside DOSBox. It's a little redundant, but it's preferrable to mounting one's entire folder worth of …

Re: Ancient DOS Games Webshow

I've send you an updated build for the recording problem. We were writing the index too often to the avi file. (as the index increases the longer the movie is being recorded, the more obvious it became with longer recordings) I just downloaded the file. I'll check it out and let you know if there's …

Re: Ancient DOS Games Webshow

Why DOSBox 0.73 instead of 0.74? I'm guessing because maybe you have 0.73-based configs for lots of different games? Actually, it has to do with video capture. For some reason, the video capture in 0.74 is seemingly more CPU intensive than in 0.73, not to mention if you try to do it with the max/ …

Re: Ancient DOS Games Webshow

Happy Holidays, everyone! :) And yes, Filler #3 - DOSBox Configuration Files is online! Basically, I go over the most important settings you can alter in a DOSBox .conf file and even show some demonstrations of what these settings can do. Next Saturday I'm going to talk about working with the DOSBox …

Re: Ancient DOS Games Webshow

Lot's of comments to reply to. Here we go: I also realized that most of the game episodes are reviews of action games, and was wondering if you have any plans to dip more into other genres in the future. Most of the games I own are action games. There are some exceptions of course and I will get …

Re: Ancient DOS Games Webshow

I've had other thoughts swimming around my mind about other kinds of web shows, but something that bothers me is when one of my favourite web show artists diversifies too much. When that happens, the show they made that I loved becomes updated less and less because so much of their time has to go …

Re: Ancient DOS Games Webshow

You'll get no arguement from me on that point. It's just amazing sometimes what can offend people and what can't, and I prefer to be as inoffensive as possible while still doing as good a job as possible. In fact, I find the task just that much more challenging that way, and I love a good challenge! …

Re: Ancient DOS Games Webshow

Hey, WolverineDK is just proof of an old saying: "You can't please everyone." Even the most popular web show artists on the net are faced with tons of people who hate what they're doing. WolverineDK doesn't seem to like the fact that I censor things out, that I don't swear (I don't even in regular …

Re: Thexder EGA vs TANDY/PCjr mode

in Milliways
I don't think MCGA mode is backwards compatible with Tandy mode either. MCGA use mode 13 but only 16 colours are used. MCGA is one of the least compatible standards ever made. It's no wonder that there were never any MCGA graphics cards you could install (it was a chipset built into certain IBM …

Re: Ancient DOS Games Webshow

How does saving work in this game? Does it only keep track of which towers you've beaten, or can you save/load at any time? etc. You can save at any point you want by pressing F2 and resume from exactly that point. You can load a save game from mid-game or when starting a new game. Saving's only …

Re: Anypone knows the game? (screens inside)

in Milliways
Bloodwings: Pumpkinhead's Revenge http://www.mobygames.com/game/dos/bloodwings-pumpkinheads-revenge It's a terrible game. ;D Actually, one of my favourite web show artists, Jason Pullara of Until We Win, reviewed this game together with Spoony over on the TGWTG website. Here's a link to their review …

Re: "MIDI" as a generic term for digital synthesised music

in Milliways
For me MIDI means I can play it back with any software and hardware that conforms to the MIDI standard. So for me if I can take the song and play it on a synth of my choice then I consider it MIDI. It was a very weird experience for me when I got some old DOS game MIDI files and played them back …

Re: Speaking of Music, Anyone play any instrument(s)?

in Milliways
I can play numerous instruments, but only to a level of casual quality. Although I can play the Piano, Violin, Xylophone (and other similar instruments), and Drums, I can't play any of them well enough that I would perform in front of others. Basically, I play musical instruments just for the heck …

Re: Ancient DOS Games Webshow

Yeah... This is what happens when you have sleeping issues and end up needing to go to bed five hours before the usual update time. So I could've been five hours early or at least three hours late. I chose five hours early. ;) So as is obvious by now, Ancient DOS Games Episode 29 - Mystic Towers is …

Re: Thexder EGA vs TANDY/PCjr mode

in Milliways
MusicallyInspired wrote: Right. I guess I meant the EGA as opposed to MCGA. Fire Hawk's "256 colour" MCGA mode is just its 16-colour Tandy mode rehashed to work on IBM computers with MCGA chipsets since they were NOT backwards compatable with EGA standards. :P

Re: "MIDI" as a generic term for digital synthesised music

in Milliways
I've noticed that many times people call music from a game "MIDI" without even knowing if it's MIDI or not. How could they possibly know without having been involved in making the game? (Well, unless .MID files are present somewhere, that would sort of be proof positive.) I think it's because MIDI …

Re: Ancient DOS Games Webshow

Gemini000: you could (more like should to me anyway) have mentioned its (the game) console past/background cause the FX Fighter was originally made to be used on the PC-FX console (hence the name probably) Even though some people disputes, that the PC-FX "FX Fighter" should not be confused with the …

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