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Re: Thexder EGA vs TANDY/PCjr mode

in Milliways
MusicallyInspired wrote: Right. I guess I meant the EGA as opposed to MCGA. Fire Hawk's "256 colour" MCGA mode is just its 16-colour Tandy mode rehashed to work on IBM computers with MCGA chipsets since they were NOT backwards compatable with EGA standards. :P

Re: "MIDI" as a generic term for digital synthesised music

in Milliways
I've noticed that many times people call music from a game "MIDI" without even knowing if it's MIDI or not. How could they possibly know without having been involved in making the game? (Well, unless .MID files are present somewhere, that would sort of be proof positive.) I think it's because MIDI …

Re: Ancient DOS Games Webshow

Gemini000: you could (more like should to me anyway) have mentioned its (the game) console past/background cause the FX Fighter was originally made to be used on the PC-FX console (hence the name probably) Even though some people disputes, that the PC-FX "FX Fighter" should not be confused with the …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 28 - FX Fighter is online! Hopefully I haven't broken my Virtua Fighter and Tekken skills after playing this thing... the controls are something else... >_>; Curiously, FX Fighter is one of those games that looks and sounds much better than it plays. Games like that are …

Re: Ancient DOS Games Webshow

I am watching the show right now (good show, and I had an obvious idea about it was that game), And a pretty good pronunciation of the name of that ghost, why do I compliment you on that ? well because the German "ch" sound can be a trouble some adventure , unless you know how to pronounce it of …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 27 - Bubble Ghost is online! Yeah, the sound gets a little distorted at a couple points. I REALLY need a new microphone. The one I'm using is terrible; I have to apply about a gazillion filters to make it sound good. :P Probably will do a filler episode or two early before …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 26 - Normality is online! Yeah, I know, this episode didn't quite hit the same level of quality of my other episodes. IE: It sounds rushed. The crazy thing is my rehersal sounded much better and far more natural, but I couldn't simply use it because of all the errors I …

Re: Ancient DOS Games Webshow

One last thing: One of your early episodes' hint for a following episode's game was a palindrome related to "purple". That didn't seem to match the description of whatever the following game was, so I was wondering what it was supposed to be? Oh it matched perfectly, you probably misinterpreted it. …

Re: Ancient DOS Games Webshow

I can't believe I missed this before now! Thanks Gemini000 for doing this show. I watched all of the episodes over the past 2 days as background noise while working from home due to inclement weather, and I enjoyed a lot of the things that were mentioned or covered. Since I watched them all at once …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 25 - Dangerous Dave is online! I think it's neat that John Romero's posted so much information about this game on his website, well... to be more specific, info about the original Apple II version. Dangerous Dave has started in plenty of other games too, including a short …

Re: Newcomer: C64 RPG That's Been '20 Years In The Making'

in Milliways
It's too bad I was never really a C64 person in my youth, otherwise I might have one now and might be very interested in a project like this. Still, looks impressive for something done on the C64, though I'm left to wonder what the loading times must be like, 'cause one thing I remember clearly is …

Re: Ancient DOS Games Webshow

Just watched the episode, nicely done indeed. I've especially liked the fact that you're talking about the controversity surrounding the Doom games, and your line of argumentation in that respect. Also, kudos for mentioning the source ports. There's really no point in using DOSBox when it's much …

Re: Ancient DOS Games Webshow

WolverineDK: Just so you know, over half of the visitors to my website are children, so the warnings are there for their benefit and the benefit of parents who are monitoring their children while they browse. Don't let that turn you off, I'm just trying to make sure not to offend people when I …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 24 - Doom is online! Please note that because Doom is a graphically violent game that this episode is only intended for mature audiences. If you are under the age of 18 or if you are offended by such things, it is best to skip watching this episode. If you still want to …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 23 - Arctic Adventure is online! This game's actually a lot older than its 1991 copyright date, but information about the game prior to its Apogee release is virtually non-existant. The only piece of solid evidence I could find was a text file included with the freeware …

Re: Ancient DOS Games Webshow

I think you should mention KENSBFIX.EXE in the notes. I downloaded version 2.01 like in the episode but was baffled why it kept freezing with Sound Blaster selected for Digitized Sound. With PC speaker selected the music would hang during sound effects. I rewatched the episode to see if there was …

Re: Floppy disk thoughts & questions

in Milliways
About a year ago I noticed that an old P120 system I have has the correct hookups for a 5 1/4" floppy drive, and a much older programming friend of mine over the internet had an old hi-density 5 1/4" drive kicking around that he didn't need, so he sent it to me, I installed it, and spent a few hours …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 22 - Ken's Labyrinth is online! Before starting Ancient DOS Games, I primarily wrote freeware and shareware games under my Pixelmusement banner. One of the biggest sources of inspiration for my games has been not only Ken's Labyrinth, but much of Ken Silverman's other work …

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