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Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 169 - Dungeon Keeper is online! (Please note that this is a mature rated episode) When I noticed how long the script had gotten without talking about specific things, and combined with the fact I barely found any time to capture footage this week, I decided to just make it …

Re: Any of you on Windows 10?

in Milliways
I'm waiting to upgrade until there's more info about how it works with all of the Windows 98 to Windows 8.1 software which has come before, and until I have a second hard drive so I can install it there and not worry about screwing up my Windows 8.1 setup. Being a game developer though, it's fairly …

Re: Virtual Reality Studio/3D Construction Kit games

in Milliways
I think I've played 3D House... I know I've played one of those 3D Construction Kit games in the past, I just can't remember which. :P If you're interested in the 3D Construction Kit you may also be interested in the Freescape engine which powers it. Castle Master is one of the Freescape games which …

Re: Ancient DOS Games Webshow

I was looking through my requests list just now to decide what game to announce a hint for with my next episode and discovered something shocking... ...out of nearly 300 requested games... NO ONE has requested "Pirates! Gold" :O I never owned the game in the past but played it a bit at a friend's …

Re: Other hobbies?

in Milliways
Pinball! :D I just happen to live in a city with a little over 100 league-registered players and over a dozen private pin owners, technically including myself once I'm able to get my Hollywood Heat pin back from a friend who's taking care of it until enough space is cleared up in the new apartment …

Re: Ancient DOS Games Webshow

The acceleration/break controls sound like the controls from Radix: Beyond The Void prior to being patched. Radix is a strange case where the original game is SUBSTANTIALLY different from the patched version. Heck, the Radix craft itself went from a helicopter to a futuristic flying thing. :B I …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 167 - The 7th Guest is online! Wow, this episode turned out to be a lot longer than I was anticipating... Ah well, I covered a lot of stuff and still managed to spoil very little in the process, plus there's an unboxing at the start, so I think the length can be forgiven. …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 166 - HardBall! is online! It was actually really difficult coming up with much of anything to serve as a patriotic DOS game, much less American patriotism. It seems that kind of stuff is only slightly more common nowadays. :P A lot of people sent in guesses for John Madden …

Re: Ancient DOS Games Webshow

Now, I remember Duke3D had a small application that allowed you to convert Doom WADs over to its map format. Would I be correct in assuming that a Doom sourceport could theoretically use portal rendering instead, and convert existing levels from BSP? Almost. Doom levels still contain the raw level …

Re: Ancient DOS Games Webshow

FUN FACT: Quake was going to go for a portal/passage rendering system but axed it after its performance in detailed areas were unsatisfactory, just a month before shipping. Quake relies on a ton of preprocessed sorting and visibility calculation for it to rely on and draws the whole world back to …

Re: Ancient DOS Games Webshow

I wonder now, what would it take if you wanted to implement horizontally sliding walls a la Wolf3D, or room-over-room? Just look at Quake. It uses BSP Trees too. :B The difference is that Quake is a full 3D polygon-rendering system with a depth buffer and everything. Anything 3D which is capable of …

Re: Programming DOS games

in Milliways
People advise not to get into advanced stuff and just make your game with the simplest tools but how does that teach you anything? It just seems not worth it to me if all I'm getting out of it is a game built on somebody else's foundations and not actually learning much about programming. I give up …

Re: Making music with DOS

in Milliways
Do you have a good resource for samples? Technically no. Instead, I've sort of built up my own sample kit over the years, currently containing about 60 samples, picking and choosing new sounds carefully from numerous sources each time I need something I don't have, occasionally cleaning out sounds …

Re: Programming DOS games

in Milliways
There actually are some decent games churned out by single people or a small team. No doubt about it. The trick is how much game can one person or a small team make in how much time, and one person, no matter how talented they are, cannot do an MMORPG by themselves in anything less than a lifetime. …

Re: Programming DOS games

in Milliways
I interpret the RPG project as a long term aspiration, not something he's expecting to do right away. As he starts learning to do basic things, simpler projects will probably take hold. In the past, I have watched more than one person start making an MMORPG with no experience. They get about as far …

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