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Large HDD images (512MB+) and DOSBox

I have read somewhere that it is possible to make dosbox correctly recognize large drive images that use more than 512 MB of disk space. This is my experience with disk images so far: DOSBox is incorrectly reporting the size of the disk, that may be due to either a DOSBox bug or a problem with MS- …

Re: 3dfx voodoo chip emulation

If i set the cpu core to anything but "normal" DOSBox crashes with a segmentation fault when trying to launch Tomb Raider - at normal setting it works but is unplayably slow. also the 16Bit color bug gives me a headache again. http://img683.imageshack.us/img683/3636/colorsq.png the bug and the crash …

Re: 3dfx voodoo chip emulation

sorry for asking unnecessary questions, I usually tend to double check things when I'm not 100% sure what I'm going. Anyway the source seems to have compiled correctly now - thats for the help. I got some of these messages in the console during the compile - are they of any importance? Making all in …

Re: 3dfx voodoo chip emulation

UPDATE: I have searched voodoo_data.h for further numbers that could be too long and the problem seems to have vanished now - however it still won't compile this is what I get now. voodoo_func.h: In function ‘void recompute_video_memory(voodoo_state*)’: voodoo_func.h:44: sorry, unimplemented: …

Re: 3dfx voodoo chip emulation

I get this error message when attempting to compile the Voodoo DOSBox source on my Mac OS X machine: voodoo_main.cpp In file included from voodoo_main.cpp:18: voodoo_data.h:1905: error: integer constant is too large for ‘long’ type voodoo_data.h:2006: error: integer constant is too large for ‘long’ …

Re: Openglide on MacOS X

To my knowledge, gulikoza & Moe were working on an SDL-based OpenGLide/MacGLide hybrid with better compatibility. With the proper tweaks it should theoretically be possible to compile his custom MacGLide sourcecode for Mac OS X as well. http://www.vogons.org/viewtopic.php?t=16565 I have sent …

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