Re: VIDEO Patch for pixel-perfect scaling (SDL1)
Posted on 2020-01-10, 12:15
I guess the forced means it will do this for SVGA games using modes greater than 320x2##? So a 640x480 game would be cranked up to 1920x1440 (DOSBox-side), and then scaled linearly by SDL (possibly using hardware-accel) to fit the desired output resolution. forced causes DOSBox to upscale the image …