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Re: DOSBox SVN Builds

But really, I have tried overlaypp with various games and some consume more of the screen than others. For instance Master of Magic is scaled in such a way that the displayed area consumes around 85% of my screen, thereby reducing the black bars by quite a lot, which is absolutely great! Have you …

Re: DOSBox SVN Builds

I simply can't get over old games' jaggy pixelated mess This indeed can happen. If the game is upscaled to an exceedingly large size one can't see the image for the pixels, to paraphrase the saw. It is similar to beholding a pointilist picture from too close a distance. When faced with this effect …

Re: DOSBox SVN Builds

Would it be possible to also add xBRZ support in your enhanced DOSBox version? The required files I think can be found here. https://sourceforge.net/projects/xbrz/ Yes, but no easitly. xBRz modifes the same code as my patch does, so they will have to be reconciled. If or when my patch is accepted …

Re: DOSBox Feature Request Thread

KainXVIII wrote: My biggest gripe is screen tearing :neutral: SDL offers no explicit control over VSync and should do it internally. Maybe there is a problem with your video card or its driver? I can't look into it now, because I am busy with interpolative scaling.

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