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Scalers don't work

Hello, all I can't seem to make normal scaling (integer scales, no interpolation) work with any renderer in either windowed or full-screen modes. Here's what I have with my 1680x1050 display while running Romance of the Three Kingdoms I: +--------------------------------------------+ |Renderer …

Keyboard shortcuts inconsistency with Mac OS X

Hello, all I am using DosBox 0.74 on my MacBook 2007 with Mac OS X 10.6.8. Although the Keyboard mapper is bound to CTRL-F1, it only starts when I press Cmd-Ctrl-F1, while the Cycles up/down commands are mapped to Ctrl-F11 and Ctrl-F12 and work as expected, i.e. without the additional pressing of …

Re: Resolution and scaling in text mode

Ripa, with the settings you suggested the text is very far from crisp, because the magnification is not integer and there's no antialiasing or interpolation. And the black bars are flickering (from black to completely transparent, revealing what's below the DOSBox window. A one-to-one screenshot is …

Re: Resolution and scaling in text mode

Thank you, now I understand why it didn't work without 'force'. Aren't there rational scalings to make, say, 640x400 original resolution fit my 1024x768 display, preserving the aspect ratio of course, so that the image touches the left and right sides and there're black bark in the top and bottom? …

Resolution and scaling in text mode

Hello all, I can't seem to make DOSBox beautifully display text-mode games. I want them to be in text mode and use either direct scaling (scaling=normal3x) or a more advanced one. But the scaling option doesn't seem to have an effect on the text mode... With the fullresolution set to 'original' text …

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