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Re: Theme Park CD

in DOS
You forgot to initialize the AWE64 properly. You must run PnP manager (ctcm and ctcu). Diagnose /s, mixerset /p and aweutil /s must be executed. Go and delete unneeded rems and ; in autoexec.bat and config.sys.

Re: Voodoo 2 DOS Glide compability matrix

About Mechwarrior 2 3dfx and all others glide 2.1.1 games - glide.dll and sst1init.dll are Voodoo1-only files. They CAN work correctly with Voodoo2, but the result isn't guaranteed. Can you please test others glide 2.1.1 games? Outlaws , Pandemonium! , Pod 2.0 , Scorched Planet . The last version of …

Re: Voodoo 2 DOS Glide compability matrix

1) The game is installing and running even in Win98 command prompt. 2) Sorry, the correct .bat to install 3dfx version is instalfx.bat , not installfx.bat. By the way, version of "Dreams to Reality" in my collection have Fr only windows installer (and Fr error messages, by the way). Is there a …

Re: Voodoo 2 DOS Glide compability matrix

Err... Correct variables are SSTV2_GAMMA, SSTV2_BGAMMA, SSTV2_GGAMMA and SSTV2_RGAMMA for Voodoo2. And you don't need 3 variables, just edit the global gamma with SSTV2_GAMMA=%1. SSTV2_SCREENREFRESH and SSTV2_REFRESH_640x480 (and all other modes, like SSTV2_REFRESH_1024x768) can be used to set a …

Re: Voodoo 2 DOS Glide compability matrix

To run any dynamically linked DOS glide game in pure DOS - you just need glide2x.ovl in any %PATH% directory or in the game directory. Voodoo drivers are pkzip self-extracting archives and may be easy unpacked even in the pure DOS. So - just grab glide2x.ovl from a drivers file and copy it to the …

Re: Voodoo 2 DOS Glide compability matrix

Theoretically Voodoo3/4/5 are working with ALL dynamically linked DOS glide games. In other words: all except Battle Arena Toshinden, EF2000: Tactcom, Fatal Racing/Whiplash, Starfighter 3000, UEFA CHampions League 96/97, VR Soccer '96. Looks like Dreams to Reality is the exception too.

Re: Voodoo 2 DOS Glide compability matrix

Well, there is a patch for Dreams to Reality . Unfortunately I can't find english version of this patch, DE/FR only... Maybe this patch make the game compatible with a Voodoo2... By the way, original Battlecruiser 3000 A.D. is supporting glide since version 1.07c, so you can add this game to your's …

Re: Redguard 3DFX on Windows 7

I can't figure out how to install the game using dosbox. Installing the game through the windows installer doesn't give me an option where to install. Are you really have the retail version of Redguard? Because as I can see myself right now - there is a choice "where to install". And there are 2 …

Re: Redguard 3DFX on Windows 7

in DOS
Check system.ini in the Redguard dir. "[System]/animation_drive" must be "d:\". Run the game with a second cd inserted/mounted. By the way, if you mount a cd-image - use imgmount command. I have checked the last Ykhwong's build (6 may 2013) - it is broken and just quit from Redguard with the "exit …

Re: Anyone with a real Voodoo2?

leileilol wrote: MOHAA doesn't come with WickedGL. 3dfxgl.dll in that is 3Dfx MiniGL 1.48 and voodoogl.dll is 3dfx OpenGL 1.1 ICD 1.0.0389 Tnx. Heavy Metal F.A.K.K. 2 is the same. Looks like only RtCW is using WickedGL.

Re: Anyone with a real Voodoo2?

What is the difference between 3dfxgl.dll, 3dfxvgl.dll and voodoogl.dll? 3dfxvgl.dll - minigl included with Voodoo1/2/Rush standard drivers. 3dfxgl.dll and voodoogl.dll - this is WickedGL drivers, 3rd party opengl -> glide wrapper. Included with retail versions of Return to Castle Wolfenstein (as …

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