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Re: DOS Machine Build

I can't give you any advice on graphics cards, but I can give you some advice on sound cards. If you want to use SoundBlasters, I'd steer clear of several SoundBlaster 16 and AWE32 models and not even consider ANY AWE64 due to the use of CQM in place of genuine Yamaha OPL3. If this matters to you, …

Re: Voodoo 3 2000 PCI

They use nVidia Inspector with a profile to cap the framerate at 60FPS, which is wrong. At 60FPS, the game runs noticeably faster than it should as it was designed to run at 30FPS. You should drop the framerate limiter down. What I'm not sure of, however, is what the GOG release of Shadows of the …

Re: Voodoo 3 2000 PCI

I had a serious problem getting good framerates from Rogue Squadron 3D as soon as I would install DirectX because the game seems to force Direct3D on you even when you want Glide, the latter of which has considerably smoother framerates on the Voodoo 3 than Direct3D. In regards to Shadows of the …

Re: Alternative to _INMM.DLL for Windows 98?

You may be on to something. Are there WDM drivers for Aureal Vortex 2 sound cards? I'm pretty sure I only have VxD drivers. EDIT: Holy crap, you were right! After switching to a Yamaha YMF724 card and using Windows ME's included WDM drivers, OGG-WINMM is actually working! But I did find two games …

Re: Alternative to _INMM.DLL for Windows 98?

Damn it, I almost had it! I'm assuming because I installed my GoG games from 64-bit Windows 10, the games are looking for WINMM.DLL inside C:\WINDOWS\SYSWOW64, which doesn't exist on Windows ME. As soon as I put in OS' WINMM.DLL here, the games now boot... BUT THE MUSIC BREAKS! With help from …

Re: Alternative to _INMM.DLL for Windows 98?

Update on OGG-WINMM with Windows 98 (actually Windows ME, in this case): it seems the Windows 10 version of OGG-WINMM included with the GOG release of Star Wars Shadows of the Empire may be usable on Windows 9x, but I think something in one of the lib*whatever* DLL files is preventing games from …

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