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Re: Did System Shock supported MT-32?

in MT-32 General
Yet if it comes to emulating GM with MT-32, sadly it will never be complete. One may achieve more or less adequate results with two physical units only (or two munt cores, or a combination, heh). To give it a go, I think it's easiest to use Falcosoft Soundfont Midi Player which implements GM …

Re: mt32emu-smf2wav - playback too fast

Well, not so sad, I hope. At least, I've pushed a fix for our copy of libsmf that seemingly works, and updated mt32emu-smf2wav. New binaries for Windows are available at https://sourceforge.net/projects/munt/files/munt/2.3.0-Updates/ . As for the future of mt32emu-smf2wav, I'd consider it deprecated …

Re: mt32emu-smf2wav - playback too fast

It appears, mt32emu-smf2wav truncates something that doesn't affect sounding much, probably some unsupported meta data. On the other hand, we seemingly have here a genuine tempo issue. That file has BPM set to 100, and mt32emu-qt recognises this properly. For instance, if you try to play this file …

Re: mt32emu-smf2wav - playback too fast

Well, don't you get some error messages when trying to convert this file using mt32emu-smf2wav? It doesn't seem to be able to handle all the content of the file properly, so prints messages like these: ** (mt32emu-smf2wav.exe:4256): CRITICAL **: End of buffer in extract_midi_event(). ** (mt32emu- …

Re: Munt Reloaded - Development

And I was wondering: where this order information came from? Or what technique was used to see what bits are shuffled? I am looking at the MT-32 Service manual and can't see any mismatching datalines. (at the moment) Is the shuffling done inside the LA32? Sorry, this is not my part in the project …

Re: Munt Reloaded - Development

I'm still looking at how Roland compresses the samples. That's how I stumbled on this thread. Because I hope that the algorithm Roland used to compress samples for the MT-32 would be the same as for the D-110, and maybe also the U-110/U-220. They are all from the same time period. And as the MT-32 …

Re: Which "old-type" Roland MT-32 to get for DOS games?

in MT-32 General
I'm afraid, munt will never sound identical to the real units, only better :) Well, as for the subj, the answer really depends on the scope of the preferred games. If 100% compatibility with old Sierra titles is preferred, this unit is likely the one you need. Although beware, the serial ID does not …

Re: Munt - distorted patch sound?

I suspect, Spikey is right. There is a distortion in the LA32 ring modulator (and other places) which can be revealed like this. I added emulation of it in recent versions of the mt32emu core ( see relevant commit ), so no surprise it was missing in version 1.0 :) I've just made a capture from CM-64 …

Re: munt CPU speed requirements?

in MT-32 General
nogmog If your CPU load is below 100%, you can usually achieve dropless playback by increasing audio buffer. I think the generic approach here is measuring the time spent on conversion MIDI->WAV. If your system is able to perform the conversion in less time than the duration of the tune (with some …

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