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Re: Aspect Ratio (yes... again...)

It's not in anything having to do with Direct3D. It's just in the plain old Nvidia control panel, as shown in the screen shot below. http://www.geekhackfilk.com/overrides.gif It only worked for me if I changed the display timing to GTF and overrode the refresh rates as shown. (This should be in the …

Re: Aspect Ratio (yes... again...)

Hang on, I take that back. When in that full-screen mode, the picture ends up being wider than my monitor by about ten percent, and the menu controls on the monitor won't let me shrink it small enough to fit. So I can't see the left or right edge of the game, and still can't stretch it tall enough. …

Re: Aspect Ratio (yes... again...)

Aha. Thanks guys. My solution wasn't exactly what you suggested, but it was close and got me in the right place. In my second trip into the timing frequency screen in the Nvidia drivers, I noticed a check box that I hadn't looked at before. It said "Enable Double Scan For Lower Resolution Modes". …

Star Control 2 Palette Shift

Dug out my old Star Control 2 diskettes, and DosBox 0.60 seems to run it fine at first. However, as soon as I get to a scene where the 256-color palette changes (such as I enter a conversation with a new species), the entire screen's palette goes wonky and it's all strangely posterized and such. I …

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