VOGONS

Common searches


Search results

Display options

Re: Feature Request: Innovation SSI-2001 Support

Those who want to maintain their patches/think they're useful for other people use the sf patches page. It would be nicer to have this information on the DOSBox home page. But anyway, I know your point of view, and I can appriciate your train of thought. I'm thinking of things like the SVGA patch, …

Re: Feature Request: Innovation SSI-2001 Support

Huh? Just because something isn't committed to the official sources does't mean it's useless or the work isn't appreciated. Still don't get your point. These are called 'non-reconcilable differences' I think :). In short, ih8-whats-his-name wants an official procedure by which patches are included …

Re: IBM PS/1 Audio Card.

Myloch wrote: very strange behaviours!!! If it is exactly +/-1 semitone, one would almost think (without having any knowledge of the PS/1 audio card) that there's some register one can set a semitone offset or something. But I doubt jmk would have missed that... JAL

Re: Experimental VGA patch

in DOSBox Patches
Great Hierophant wrote: Maybe I will have to break out my true IBM VGA 8-bit card for one last spin before it goes off to a successful ebay bidder. You must never part with that card. It is like auctioning off the remains of your dead grandmother. JAL

Re: Experimental VGA patch

in DOSBox Patches
Lemonzest wrote: the whole experimental VGA patch. that's what i'm asking about. What wd in his ever cryptic (but adorable) style is saying is that although there's a VGA patch out there (vgademo, iirc), what hal9000 is making is in the CVS, in the 'main' code (and activated by setting machine to ' …

Re: Special characters used by game appear wrong

in DOSBox General
I can type according to my german keyboard layout just fine - even in the game I can see every "ä" I type correctly. Its the data the game reads from (text?)-files that gets "lost in translation". Are we talking about this Stonekeep? Since it uses graphics for output, code pages and such should not …

Re: 40 Column Text Mode Issues

Mode 6 seems to offer an incredible number of colors available, if you could change the palette on a per-line basis. Somehow I doubt that it would be possible to do this at 4.77MHz and make a playable game too. I think that would be almost impossible indeed. On the other hand, we don't know until …

Re: font file??

that's a problem. the machine communicates via a parallel port. I use a pcmcia/parallel converter.... but guess what. my PC recognizes it, but dosbox obviously doesn't see it..... you think it cannot work with dosbox?? No, it cannot. DOSbox can only use COM ports for direct communication, not …

Re: Problem with old DOS accounting program

Well I do agree that "Hostile" towards including an unneeded printer feature for gaming is the wrong word. Indifferent would be a better word I'm tempted to say that 'hostile' is the better word, as though it started as indifference, asking them currently about printer support works like a red flag …

Re: 40 Column Text Mode Issues

Because this thread was only about telling what doesn't work and nobody ever did something? Well, NewRisingSun certainly did something, as his algorithm produced the Serenia screen shot. Appearently though it was never included in any official release, which is a shame. Do you know whether the …

Re: 40 Column Text Mode Issues

I'm resurrecting this old (and longest ever?) thread, because of this thread. It seems that DOSbox still doesn't support composite mode 4, while it seems the code for it is ready (judging e.g. from here. Is there any reason why it hasn't been implemented? JAL

Page 10 of 27