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Re: Test Drive 5 Glide3x not working

I tried dgVoodoo2 WIN32 Glide3x with QEMU x32 and it was the same. So that likely ruled out any 64-bit pointers discrepancies. Since the "rainbow" discoloration slowly faded and turn into good rendering, perhaps there is something to do with how MIPMAP works in the dgVoodoo2, if you had dependencies …

Re: Test Drive 5 Glide3x not working

When I try to start VOODOO2.EXE I get 'The file Glide3x.dll cannot start. Check the file to determine the problem' error message. (The SDK samples with Glide2x work.) Also, I don't know if I need the DDraw passthrough layer for this game. Possible causes: 1. QEMU rejected guest wrapper request …

Re: Test Drive 5 Glide3x not working

OK, the game ran fine on native with WIN32 version of Glide3x DLL. The game also worked fine with nGlide 64-bit Glide3x DLL on QEMU. so I doubted if the ball was on QEMU Glide passthrough. DOSBox SVN does not have Glide3x passthrough, so I can't check over there, but Ultim@te Race Pro showed exactly …

Re: Test Drive 5 Glide3x not working

I verified the issues that I reported were all fixed. Thanks. But now the game shows the same "rainbow" discoloring for distant texture mapping, similar to Ultim@te Race Pro that I reported earlier. Check the screenshot below, on the race ground and distant iconic Moscow building. Filename TD5.png …

Re: Menu music doesn't change in Tom Clancy's Rainbow Six

in Windows
The retail CD version just worked right away on Win98 VM for this 1998 classic, including the menu CD music. Simply rip the CD into CUE/BIN, minimum installation and play. Not even CD crack is required. Native 1024x768 rendering at max quality including Fog. There is last official 1.04 patch out …

Test Drive 5 Glide3x not working

Test Drive 5 Glide3x renderer is not working with dgVoodoo2. Using VOODOO2.EXE, the game started and going into "Graphics option" to select resolution crashed. If I went directly into "Single Race", then the race rendered into black screen. Audio could be heard and frame rate stats was available, so …

Re: Test Drive 5 Update Patch Error (Windows 10 b2004)

in Windows
I don't have to do anything, both the full game and demo worked right away on Win98 VM. The full game is the Accolade USA 1999 release. The game uses Glide3x renderer or Direct3D, both worked at 60FPS on any PC/laptops from the last 7 years. If you have AMD CPUs, then you need to replace TD5_D3D.EXE …

Re: Requiem Avenging Angel DirectX version check by-pass

in Windows
No, it was your standard, half answer at best.. Well most of people are using and will using in next 5 years Windows, but still is not good answer you can support both worlds WIn and Linux with nGLide, but chose just support only yourself, bad decision. Well, it might not be the answer you liked to …

Re: Requiem Avenging Angel DirectX version check by-pass

in Windows
I already answered all your questions that I said it was my choice to decide. Go back read it again, will you? It is your choice to use dgVoodoo2 or nGlide as Glide wrappers, but you don't have to. None of those videos on my YouTube channel were using them. If you do, then you can always donate to …

Re: VirtualBox doesn't work with my PC.

in PC Emulation
No, if you had Intel CPUs back then, Intel deliberately did this to differentiate price segment. The Celeron and Pentium did not get VT, only the Core. It had nothing to do with BIOS. Later, even certain Core models won't have VT. In the post-Nehalem era, some "K" unlocked CPUs also did not have VT. …

Re: Requiem Avenging Angel DirectX version check by-pass

in Windows
I'm not clear that kjliew has released the sourcecode / sourcecode modifications to all the things he's asking for a donation for, but if he hasn't, someone could always donate $59.99 to kjliew and then after receiving the binaries, request his sourcecode under the rules of their respective …

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