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Re: DOSBox ECE (for Windows & Linux)

glide.cpp:165:21: error: no member named 'info' in 'SDL_SysWMinfo' hwnd = (HostPt)wmi.info.x11.window; If this was the problem, then perhaps you could simply remove the line or assign 'NULL' to the 'hwnd' native handle. Make sure that you also compiled a version of OpenGlide with '--enable-sdl' . …

Re: DOSBox-X branch

Gulikoza's Glide pass-through has always been working for me on DOSBox SVN with Win98SE, I am pretty sure about it. Yes, it requires special stub Glide2x OVL and DLL made for pass-through, and their source codes are available. DOSBox ECE adapted my 2-in-1 patch for both Glide pass-through and Voodoo …

Re: dgVoodoo 2.7.x and related WIP versions

Dege wrote on 2021-01-29, 21:12: WIP77 Changes compared to v2.72: - Fixing a bug in Glide D3D12 backend (Ultimate Race Pro) Hi, I am not sure if this is the same issue that I reported in other thread on texture corruption. WIP77 still exhibits the same texture corruption both on DOSBox and QEMU x64 …

Re: DOSBox-X branch

kjliew: I think Rob was referring to the speed of the hardware Voodoo emulation in DOSBox-X 0.83.9. Since you appear to be familiar with the code, do you know what may be the cause of the performance issue of the hardware Voodoo emulation? I certainly appreciate any suggestions. I didn't look at …

Re: DOSBox-X branch

Voodoo running so slow for me in Windows 95. Hardware Voodoo emulation is indeed slow. Glide pass-through mode is much faster, but does not work in combination with Win9x. Let me straight out the mis-information. Hardware Voodoo emulation as in DOSBox kekko's Voodoo chip emulation is *NOT* slow. …

Re: DOSBox ECE (for Windows & Linux)

GCC vs clang? I can confirm that " " exists on mingw-w64 GCC 10.2. Perhaps you could check out whatever latest GCC available from the homebrew. Or, you could remove the line "#include " or simply touch a dummy "features.h" in the compiler's header files search path to see if anyone really use it. …

Re: DOSBox ECE (for Windows & Linux)

I am not fluent at MacOS ecosystem. There are a few problems that may raise the issues on MacOS. Someone more fluent with MacOS ecosystem should answer them The source of OpenGlide that you just referred has 3 native window support, SDL1.2, X11 and Win32. Typical build would default to SDL1.2. Isn't …

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