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Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
... if something wasn't correct for my Intel Mac platform. Would that help? If there is something useful for me, if you will, then I would be interested if you could monitor the CPU sustained clock speed with an app while running the game without tinkering to force artificial turbo boost. Part of …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Well, if it is slow then so be it, not surprising for TCG on mobile CPUs anyway. I don't think you could have missed anything, it is what it is. I am just a nice guy to help Apple to sell one more M1. :D I am also not the cry babies who complained to Moderator God that someone & someone mentioned …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
From what I have seen on his youtube videos, kjliew has managed to have a very good performance for most games even without HVF. Outside of one video which I made for an imitation of so-called "performance humiliation demonstration", all of them made good use of WHPX/KVM. Some games will always …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Are you sure your Core i7-4558U can't handle games like FIFA98RTWC and NFS2SEA with QEMU TCG? I just tried out both demos on AMD FX, they were well over 30 fps all-time. But it is a desktop CPU anyway, big fan & heatsink, and I could definitely hear the fan spinning like crazy. Windows 10 task …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Since DOSBox-X cannot emulate anything higher than a Pentium MMX 200, even in software mode Grand Prix 3 struggles to run (I think GP3 wasn't made to benefit from Voodoo 1?) and GP3 is much better on vanilla QEMU running a Pentium III and software mode. GrandPrix 3 absolutely kicks *ss with QEMU …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Not surprising. Before I had QEMU acceleration working for Glide pass-through, DOSBox SVN dynamic x86 had always been faster in every games I thrown at them. That was even before the CPU core was overhauled to be 64-bit ready which further improved the performance by 20% from my measurements. QEMU …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
I decided to stick with the method for Case #3 for the time being. However, I am struggling with a damn slow gaming speed. I guess that we have just made a case to prove/compare how the M1 is mind blowing compared to intel now. Didn't I just say that it takes x86 virtualization to save the grace of …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Xlib: extension "XFree86-VidModeExtension" missing on display "/private/tmp/com.apple.launchd.ydpgILV85Y/org.xquartz:0". That's OK. The Apple GPU on M1 has it, too. The XQuartz GLX simply provided Xxf86vm libs as stubs. The VidModeExtension is also not well supported in Linux/XWayland but it just …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
This is the problem. Without an Intel Mac at my side, I think you will be mostly on your own. Or, you will have to bear the grunts of C/C++ refresher course with me. ;) Google is still your best friend, a few keywords suggestion for search, "GLX OpenGL", "OpenGL context GLX", "glX* functions". error …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
Bruninho wrote on 2021-07-16, 22:58: As for 3dfx SDK TEST04, how? VOGONS is your friend 😉 That kind of `glxinfo` does not help at all. Please attach the full log. Use `glxinfo | tee intelglx.log` and attach it.

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