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Re: The Need for Speed Special Edition for Windows doesn't work

in Windows
If both DOSBox and QEMU randomly crashed on your systems, then I would suspect that you might have system instability. I would first check on the thermal because running emulation is typically stressed on the CPU side. Win98SE VM with QEMU TCG is stable for me and I just tried the city course on …

Re: The Need for Speed Special Edition for Windows doesn't work

in Windows
To be honest, there was also a sound problem when I ran the game on DOSBox, the problem also encountered in Doom, that's why I didnt use DOSbox with it. BTW, I just tried DOSBox SVN with the game with the DOS version (run INSTALLD.EXE). It sounded as perfect as I would have expected. Using …

Re: The Need for Speed Special Edition for Windows doesn't work

in Windows
QEMU is a fine option, but like PCem it really needs a PC that can accept the huge performance hit. Most people don't own such a PC. Besides, Windows 9X tends to be very fragile. For this one, no you don't. With WHPX/KVM, the game plays very smoothly from Win98SE VM on Core i3-4010U laptop. QEMU …

Re: Will this run Munt?

I also have DOSBox with MT32 running on EeePC 701. At the stock clock which is the underclocked Celeron M 900MHz at 630MHz, Munt does not run well. By raising the clock back to 900MHz, Sierra adventure series are fine, with DOSBox running at 3000 cycles with normal core. XWing does not run well at …

Re: The Need for Speed Special Edition for Windows doesn't work

in Windows
With modern technologies and virtualization, getting such an old game to run native is a futile attempt. It is overly complicated and has the tendency to break the OS. QEMU WHPX on Windows 10 x64 runs the game just fine without any patches. Simply run a Win98SE VM, run the installer and play, that's …

Extreme Assault 3Dfx 'Q' or 'Tab' targeting

Hi Dege, This is very strange, not a rendering issue, but the targeting is not working only with Glide wrappers which makes the game unplayable now. I was completely puzzled because I am pretty sure I remembered they all worked (nGlide, OpenGlide, dgVoodoo 1.5 and dgVoodoo2) previously. This happens …

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