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Re: Napalm Glide3x WIN64 DLL

Apparently, MESA FX also looks for PIXEXT and COMBINE to provide support for certain OpenGL extensions. So with Napalm extensions, perhaps we can have better OpenGL compliance (up to 1.3) through MESA FX for QEMU for OpenGL games in the DirectX7~8 era. BTW, when selecting "other_greater" …

Re: Napalm Glide3x WIN64 DLL

I got your point. I can see 3Dfx OpenGL ICD 734 (voodoo3+) is looking for PIXEXT and I just added all the Glide3x extensions support for QEMU Glide pass-through, but not SURFACE and GET_REGISTRY. I would like to see if I can use the OpenGL ICD to check out PIXEXT (grSstWinOpenExt) if the existing …

Re: Virtualization/Emulation on PPC Mac

in PC Emulation
Utilizing real hardware from virtualized/emulation environment is not an easy feat, unless the underlying hardware generate no interrupts or DMA operations, which isn't the case for video cards. Several technologies have been available, such as SR-IOV, IOMMU, EPT etc. to assist software to do so for …

Re: Lithtech game performance

in Windows
Or, get the Linux version of Shogo MAD from Hyperion Entertainment. It has OpenGL renderer and runs superb on native modern Linux. The FPS almost always locked at VSYNC. If VSYNC is OFF, then it becomes too fast to play. Even widescreen resolutions work. It also plays on QEMU KVM extremely well with …

Re: Is there a list of 3dfx/Glide exclusive games?

The first 3d Accelerator that Quake supported was Rendition Verite via VQuake. It doesnt even require Windows like GLQuake. It's not like most of the other big games didnt get patched with some support for other cards, it's just 3dfx did it best. In fact, Rendition Verite had a good head-start on …

Re: Is there a list of 3dfx/Glide exclusive games?

I don't find any usefulness of such list other than making 3Dfx bashers look bad of their poor propriety 3D APIs support. The 3D games list of propriety 3D APIs here explicitly excluded 3Dfx Glide, otherwise the list would be so long that put the rest of the players in shame. :lol: In fact, early …

Re: Dos4GW options?

DJGPP is a purist DPMI 1.0 implementation. It does not have protected-mode extension for DOS INT21h or any BIOS INTxx services. If one needs any of those, then one will have to implement real-mode INTxx calls the *DPMI* way, which kind of sucks... It is really meant for porting Linux codes to DOS, …

Re: Pył + mouse

in DOS
Did you try playing Pyl under Win98 DOS box? The Win98 setup should use bare CONFIG.SYS and AUTOEXEC.BAT such that no 16-bit drivers are loaded for mouse and CD-ROM. The Win98 DOS box leverages the protected-mode mouse and CD-ROM drivers and last I remember the mouse behaved a lot better than real …

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
1) CDROM support is something that still needs to be done. Currently you can mount a directory/folder as a drive in Wine with this command line, -mount_drive "c:\my games" d AFAICR, this does not quite work out for Win32, unless you did the spoofing of GetDriveTypeA to fake a drive as CD-ROM in …

Re: Dos4GW options?

jmarsh wrote: DOSBox used to implement either one or both of the interfaces (I forget which) but no longer does. That was indeed the right path of decision. Are VCPI and DPMI really needed?

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
As I understand it: Boxedwine can only be like an easier to use DOSBox, as it uses emulated CPU like DOSBox. Based on the published results on Quake2 and Quake3, they are quite comparable to KVM/WHPX accelerated Win98SE guest on QEMU. The only difference I can see is Boxedwine use OpenGL pass- …

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
Greetings, dannon! Congratulation on how things have improved so far, and I am truly amazed by your work on Boxedwine. It re-ignites the hope to see full-speed legacy Direct3D games on modern systems, particularly for games in Direct3D v3-v7 era which have been poorly supported by anything so far. …

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