VOGONS

Common searches


Search results

Display options

Re: PowerVR on modern system & OS

in PC Emulation
A simple example, taking Mechwarrior 2 31st PowerVR version. If we had the SGL-to-OpenGL wrapper, called it SGLwrap.dll preferably open-sourced, then we could run the game inside QEMU with Win9x as guest OS. Mechwarrior 2 31st only run on Win9x in pristine condition. There is a stub SGL.dll in the …

Re: PowerVR on modern system & OS

in PC Emulation
DOSBox & QEMU can run DOS/ Win9x as guest OS perfectly with good speed on today's modern system. No @leileilol, you seem to possess a strong objection for DOSBox running Win9x as guest OS. I fully understood that this is unsupported. To be frank, even QEMU community would care less about Win9x …

Re: PowerVR on modern system & OS

in PC Emulation
Most of the PowerVR games are only Win9x titles, so I wouldn't advise any DOSBox-related efforts. As leileilol said, powerVR titles are win9x only, which means for #1, the games would also have to be patched to work outside 9x. #2 cannot happen outside 9x unless you patch the drivers for said …

PowerVR on modern system & OS

in PC Emulation
Looking at how DOSBox & QEMU revive the 3Dfx Glide accelerated games on modern system & OS, I was thinking if the same can be done for PowerVR native SGL games for DOS and Win9x. From the technical perspective, PowerVR PCX2 add-in card has an advantage over 3Dfx in emulation due to the headless …

Re: Libpcap in MSYS2/MinGW-W64?

Check out the patch I have for SDL_sound 1.0.3. Here's the source tar I used: https://www.icculus.org/SDL_sound/downloads/SDL_sound-1.0.3.tar.gz For MSYS2/MinGW-w64, you need to change the line - from: + if (SearchPath(NULL,"msys-1.0.dll",NULL,255,buf,NULL)) { to: + if (SearchPath(NULL,"msys-2.0.dll …

Re: Libpcap in MSYS2/MinGW-W64?

Make sure you are using i686 build of MSYS2/MinGW-w64. The winpcap developer's pack does not include x64 libs in lib.a format. I was able to build DOSBox SVN with NE2000 patch + winpcap last time. However, I found that it was not very stable, so I gave up maintaining such build myself. That was with …

Re: Need for Speed 5: Porsche 2000/Unleashed

I downloaded the demo to give it shot with QEMU 3Dfx glide pass-though. It worked out pretty OK with dgVoodoo2 on Windows 10 Pro x64, I would say, after keeping the graphics details low. I am typically not a racing games fan, so I don't have special car wheel and pedals type controls to make it more …

Re: Voodoo 2 DOS Glide compatibility matrix

The problem with that is that I had to either have no EMS or 53+ MB of EMS or Blood just would not run. Actually, I don't remember the specific amount, but it was over the 32 MB that DOS 6.22's EMM386 provides. I ended up having to go with another memory manager (to avoid multi-boot.) So, Blood may …

Re: Voodoo 2 DOS Glide compatibility matrix

Blood needs 53 MiB of RAM and always uses EMS if an EMS manager is active. The trouble is - EMM386 emulates 32 MiB EMS. Or less. Run Blood with the XMS only setup (the NOEMS option for EMM386.EXE). That's wrong information. Blood is a DOS/4GW game, it runs in 32-bit protected mode using DOS …

Re: QDOS / Q2DOS with 3Dfx OpenGL on DOSBox

Glide2x.ovl is not a DJGPP compatible binary. This needs to stop. Every now and again someone who is clearly misinformed things this is some glide-related project. The glide3x (notice 3!) is compiled from the source. Those DXEs are the DJGPP compatible binaries that Mesa for DOS needs to talk to a …

Page 42 of 51