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Re: QDOS / Q2DOS with 3Dfx OpenGL on DOSBox

Yeah but it would mean Windows 9x pseudo Dosbox or Dosbox on Xp+.. No, no, linking with GLIDE2X.OVL is the right way to go. It will still work for pure DOS with real 3Dfx hardware. Nothing will be missed by switching static linking to dynamic linking with GLIDE2X.OVL. The latter simply gives …

Re: QDOS / Q2DOS with 3Dfx OpenGL on DOSBox

Most of the time the fps seems to be much higher but falls way down (<10 fps) on scenes with lots of action (like at the end of the demo with the explosions). That's a real issue with kekko 3Dfx voodoo1 chip emulation on DOSBox. According to him, not all 3Dfx pixel blending operations are …

Re: List of DOS Games won't start in DOS

I hardly believed that there was any DOS games won't start in DOS, until I truly encountered one. Battle Cruisers 3000 A.D. v2.09 Freeware. It failed in DOSBox, Win98 real-DOS in QEMU and I found others had also reported it failed in DOS on real machines. It seems to me as utter brain-dead that a …

Re: dgVoodoo 2 for DirectX 11

Dege, you may also consider how to make dgVoodoo2 not to advertise itself as virus threat. I think the way that you coded dgvoodoo2 make it susceptible of virus threat from heuristic scanners point of view, similar to most EXE packers and self-modifying codes. Today's signature-less scanners are …

Need for Speed III Hot Pursuit official EA patch

in Windows
Hi, does anyone know a way to obtain the official EA patch for Need for Speed III Hot Pursuit? All existing downloads that I could find are installing "Network Play System" which would then connect to EA servers to update the game. Unfortunately, EA server no longer responded and I couldn't get the …

Re: Compiling DOSBox SVN with MinGW

You should really be switching to MSYS2/mingw-w64-i686 for Windows build. The only optional lib that is missing from packaging ecosystem is SDL_sound. Everything else should have already been available. You don't need to compile libpng, SDL, and SDL_net from source. If you really want SDL_sound with …

Re: psVoodoo improvements

Attached the patch for psVoodoo. With this patch, psVoodoo can be used by standalone DOSBox for Tomb Raider I. Also added a Makefile.in for GCC build in separate build folder from source. Just copy the Makefile.in as Makefile into the build folder and run make. Update: New patch in opening post.

Re: Looking for original Glide OVL for Lands of Lore 2

in DOS
I'm attempting to get DOSBOX ECE's Glide emulation to work with the GOG release of Lands of Lore 2. The issue seems to be that, in their reliance on a patched version of DOSBOX 0.74 to get that working, they removed the original glide2x.ovl and replaced it with one which worked with the patched …

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