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Re: dgVoodoo 2 for DirectX 11

1) What are the differences between "scaling mode centered" and "scaling mode, centered keep aspect ratio"? For each resolution selcted (640x480,2560x1440 or above my native resolution or other (my display is 2560x1440)), with "centered", aspect ratio stay 4/3. With "centered keep aspect ratio", …

movie stutter in Lands of lore 2 win95 version on windows 10

in Windows
I have a problem with Lands of Lore 2 in win95 version. The game is smooth and works well (dgvoodoo 2 + win10) but in movies/FMV cutscenes, after many seconds (between 10 and 20), movie stutter and are very laggy (is like if framerate was at 5 FPS). How correct this problem?

problem with Powerslide

I use dgvoodoo 2.55 and windows 10 and powerslide 1.04 1) With dgvoodoo2, i can't select resolution superior to 640x480 in ingame option menu and specular option is greyed. (I can force resolutuion in dgvoodoocpl and it works but specular doesn't work). I have tried all options in dgvoodoocpl.exe ( …

Re: F1 Racing Simulation frame rate issue

in Windows
DXwnd could well be a solution, but Nvidia Inspector and limiting the framerate to around 85fps seems decent too. Just had a play with POD Gold (is fine, though I've got various patches and stuff on that I think) and Speed Busters = waaay too fast generally, probably needs similar hacking. I play …

Re: dgVoodoo 2 for DirectX 11

I have problem with direct3d version of funtracks (or Ignition the other name of this game). When I launched, it works with dgvoodoo watermak on but no bilinear filtering. Although in option bilinear filtering is turn on. it's like in software mode If I use 3dfx mode, it works very well with …

Re: dgVoodoo 2 for DirectX 11

A dx9 wrapper in dgvoodoo2 could be usefull because amd has introduced bugs in the last drivers with some old dx9 games and dont want solve theses problems http://www.dsogaming.com/news/amd-will-most-l … renalin-driver/

Re: dgVoodoo 2 for DirectX 11

Lol2-C-D3dSoftwareOptions.jpg Lol2-B-GLIDE selection.jpg LoL2-A-Options.jpg DXdiag.jpg I have 3d acceleration with glide and whith direct3d (bilinear filtering is ony available with 3d acceleration). Graphics are similar and it's normal because with the last patch of LoL, it's the standard …

Re: dgVoodoo 2 for DirectX 11

I think the last version of the game (1.30) have the same graphics in direct3d and in glide mode. I didn't see any difference. The problem at home with nglide version is that after some minutes, the game is very jerky (i have tried in win7 or 10 with differents version of dosbox same thing) 30 fps …

Re: problem with TA kingdoms

The same problem as http://www.vogons.org/viewtopic.php?f=59&t=57160&p=630503#p630503. I have tried and game detect dgvoodoo2 Looks like they changed values under HKEY_CLASSES_ROOT\CLSID\{GUID}\InprocServer32 to absolute paths from Windows 8 onward. Creative ALchemy makes changes here for its …

Re: WIP versions

Myloch wrote: the d3d8 dll is frequently deleted by my antivirus (bitdefender), is there anything Dege can do to avoid it being detected as a virus? Same problem with avast sadly.

Re: dgVoodoo 2 for DirectX 11

ZellSF wrote: dgVoodoo2 has some minor rendering problems with Lands of Lore II unfortunately. You can also play it with DXGL, but that has different rendering problems and DXGL doesn't allow forcing rendering resolution yet. What are the minor rendering problems?

Re: dgVoodoo 2 for DirectX 11

Been in the Insider's beta thing for Win10x64 since 10/2015--little over two years now. (Man, does time fly!) Anyway, got a multi TB game library of > 350+ games installed, from 30 years old to releases in the last couple of months--aside from DG Voodoo2 & Nglide 1.05, oddly enough, I have zero …

Re: dgVoodoo 2 for DirectX 11

Been in the Insider's beta thing for Win10x64 since 10/2015--little over two years now. (Man, does time fly!) Anyway, got a multi TB game library of > 350+ games installed, from 30 years old to releases in the last couple of months--aside from DG Voodoo2 & Nglide 1.05, oddly enough, I have zero …

Re: dgVoodoo 2 for DirectX 11

I didn't do extensive testing with many games, but according to the MS DXGI code only full screen scenarios are affected, windowed mode should work fine. And currently I don't have any idea how to workaround this issue, which is related to the proxy window used hidden by MS for fullscreen state, …

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