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Re: dgVoodoo 2.6.x and related WIP versions

FPS limiter's been a requested feature for a long while… One day I may implement it. Nvidia has driver FPS limiter easily available in control panel for their supported cards now. Of course for others, and to be less reliant on driver features it would still be nice to have in dgVoodoo. The frame …

Re: DOSBox ECE (for Windows & Linux)

good evening I have a problem with dosbox ece and key mapper. When I use crtl+F1 to use key mapper, display become black and key mapper is not displayed. If I use dosbox daum version, key mapper works. I use dbgl. Does anybody have any solution? edit: I have found the problem. It's a problem between …

Re: dgVoodoo 2.6.x and related WIP versions

I have a little suggestion : Add FPS Limiter, i find out some games behave more nicely on low fps values. For example Necrodome if Locked at 30 or less FPS suddenly start to support mouse =O If ou have nvidia card, nvidia has added a fps limiter in the driver released today https://www.nvidia.com/ …

Re: Accelerated 2D upscaling for old 2D games.

Ok, thanks, I see the problem. The cause didn't come to my mind... dgVoodoo's scaling process isn't really designed for downscaling. The problem with it is the same as texture mipmapping were invented because of (sampling frequency <= 2x of the original (meaning image sizes are >= 2x of the …

Re: Are Securom games still playable?

in Milliways
Do these disc-based DRM games from the Windows XP era actually need to phone-in or is it just a matter of that DRM breaking with newer OS's? Are there any DRMs that are actually a concern on legacy systems? Securom works with windows 10. Only old starforce DRM version and all safedisc DRM don't …

Re: Wrath: Aeon of Ruin

in Milliways
3dfx mode was a joke Darkplaces allows you to go down to GL1.3 by adding vid_gl20 0 to autoexec.cfg and to GL1.1 by also adding vid_gl13 0, however this hasn't been tested. It will certainly disable some features, like dynamic lights on the items and any post processing, and likely slow the game …

Re: Total Annihilation: Kingdoms issues

One monitor: select your graphics card from the 'Adapters' list and then select a monitor attached to it from the 'Full screen' list. Try WIP67 for the Glide3 renderer. Glide renderer works with wip67 One monitor: select your graphics card from the 'Adapters' list and then select a monitor attached …

Re: Total Annihilation: Kingdoms issues

Thanks. I made some changes in version info of Glide modules, now dgVoodoo is usable too (Glide3x). D3D hw accelerated seems to get stuck with 3 monitors in the device enumeration. What if you enable only one monitor through the dgVoodoo config? For D3D accelerated, use the ATI Radeon 8500 virtual …

Re: Total Annihilation: Kingdoms issues

Dgvoodoo is only used in software MMX mode and not accelerated mode (direct3d and glide). With nglide, glide renderer is present. If you copy glide*x.dll in TA kingdoms folder, glide renderer is not present like if dgvoodoo is not initialized. I you select direct3d mode, black screen and not …

Re: dgVoodoo 2.6.x and related WIP versions

Just a follow up to my rant on Need For Speed HP:2. it doesn't seems the thread issue is related to dgvoodoo, heck dgvoodoo makes it even possible to run the game. The problem is, it is a 80% change it crash, and sometimes it works. And I need to start the game in windowed mode without letting the …

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