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GLIDE wrappers vs GLIDE cards

Although I toyed briefly with GLIDE wrappers awhile back and found them eye-openingly impressive, I haven't touched them in years being too busy to game. Near as I could tell they did EVERYTHING that the real Voodoo cards did, just potentially much better - forcing higher resolutions, 32bit color, …

Re: Vidcapture of 70hz/nonstandard video?

That Startech PEXHDCAP looks interesting due in part the price, i'd really love to know if it will capture framerates other than 60hz or 50hz though... (both higher and lower) Reading the SHMUPS page seemed to indicate it wouldn't capture at the native 54hz framerate though. :( Using a "VGA to TV" …

Re: Working board (286 to 486) for cheap price

The lowest Priority Mail shipping is $4, so try freecycle. Are older 386/486 boards actually up in price now? Is the stockpile I have in my basement finally worth something? :P I still see old PC's (whole things) turn up in thrift stores, like a complete 486 typically for like $10. Haven't seen a …

Re: Newest Socket 370 Board?

Still available new even now if you know where to look, you need to look for industrial PC motherboards. For example from a single google search http://www.made-in-china.com/showroom/cwenone/product-detailKbWJXYejrvRl/China-Socket-370-Industrial-Motherboard-Via-8601-with-ISA-Slot-TJ-8601-.html There …

Vidcapture of 70hz/nonstandard video?

There's no single appropriate board for this and no way to squeeze everything into the title... If I want to capture highest quality lossless video on frequencies which are NOT some standard NTSC or PAL resolution and not modern HDTV, any recommendations on how one would even do such a thing? For …

Artist 3GA 2000i, what memory?

I have this oddball card and would love to know if anyone else knows about it. It had only 64meg stock, but has two 72pin I think SIMM slots, however putting memory in them didn't expand the ram so maybe it needed some special fast speed or something... any idea what type of memory it needs? I only …

Re: Games for Pentium 166 MMX?

Half Life 1 can play on that, so can Thief 1 at barely below maximum settings (200mmx minimum but i played it on a 166 myself software rendering). But thats not what you asked. :) Win98 wont lag, it was made for low pentium 1's like around P75 or so. There actually are NOT alot of great 2d games …

Re: Retro 98SE Gaming PC

It's possible that less ram isnt slower, but I remember reading it endlessly back in the day. Something about how win98 organizes slices of memory past the first few megs, and the more unused ram there is, the more juggling it has to do to do something with the used ram. As to win98 drivers, i'm …

Re: Seeking Space Orb 360 drivers/software

Just out of curiosity how cheaply did you get the spaceorb controllers? :P There was a 'craze' for awhile where people asked nutty prices for them. The controller's killer app is Descent - try that before you give up totally on it. It's DOS so it should work with the controller properly. In …

Re: Seeking Space Orb 360 drivers/software

USB or serial based? A site called Birdman's Lair used to be THE site for like a decade, but it seems to be gone, even if there's stuff in archive.org it wont have files. :( No clue whether anyone archived the site at the time or not, i'd love to see a mirror of it if one existed. There's also some …

Re: BeOS

BeOS was a fairly slick multimedia centric OS that came out in the late 90's or so which could do things like run liveCD at a time liveCD's were rare, and would run on line a Pentium 100 well still. It had more usefulness for applications than games. It probably has no modern use except as a novelty …

Re: Retro 98SE Gaming PC

It's not a Pentium 3, but apparently the ASRock 775 Dual VSTA or something close is a core 2 duo motherboard that will actually run win98 because there are drivers available to run it. It has both AGP and PCIe slots (the latter CAN work on win98 with one model of nvidia i think the 8800gt or 8800gts …

Re: games with FM/OPL sound effects?

Okay I guess what i'm specifically looking for were games that used Adlib sound effects after the soundblaster (8bit DAC playback) was available... whether for reasons of FM artistry or they just thought the sound was better generated instead of digitized. :) It would follow that only FM sounds were …

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