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Re: MS DOS graphical applications programming

in Milliways
I am not planning on making anything high performance just yet :) I am well aware i first need to master basic concepts and move onto other things. I was thinking of improving even further, once i fully understand pointers and other things from this book I'm learning from, to making something with …

MS DOS graphical applications programming

in Milliways
Hey guys, i started learning C a few weeks ago, and i pretty much understand most of it. I am about to learn pointers and some more advanced things soon. I was wondering, does any one have any reference documentation on graphical application programming in MS DOS? I want to mess around with that a …

Re: Yamaha S-YXG100 PVL Installation

in Milliways
You must remove EVERY trace of this application and install again. There is a guide here on Vogons that i followed and i installed correctly right away: http://www.vogons.org/viewtopic.php?t=33661 I am not sure did i manage to get 4MB set to work, but the base app works perfectly. I have messed …

Re: Question about Wave files

in Milliways
I am very interested but im busy at the moment :) I read your first post and i want to read the others when i have full attention to it. Im currently recording some MIDIs from my SW1000XG, while I am working on a project for one person. http://www.youtube.com/watch?v=AXO0lBPmz30 http://www.youtube. …

Re: Best bugs in video games ever.

in Milliways
Next to game breaking bugs and annoying bugs, games like half life have interesting bugs that actually add to game enjoyment. Like for example: 1. Bunny hop - Where you press jump at the exactly right moment to increase speed of movement. 2. Air accelerate - Where you can magically move in the air, …

Re: Question about Wave files

in Milliways
I see. Half Life (gold source) engine has support for cue points for track looping. It will play the part of the track until it reaches a cue point, from there it will loop. But it can be stopped. Can you tell me more how does old sound hardware have an influence in this? And what applications did …

Re: Question about Wave files

in Milliways
This is news to me. Well, thats from my experience with working >500 px pixtures into 96x96. Larger pictures retain more shape and quality than scale down from lets say 150px. Even if they're not compressed, why would you want to compress them? Hard drive space is plentiful and data transfer rates …

Re: Question about Wave files

in Milliways
I see, just like many formats today. But, is there a way to prepare the WAV file for compression in order to get a best sounding sample? Just like when compressing an large image you get better smaller image than compressing an slightly bigger image to that size (example 100% => 10% is better than …

Re: Question about Wave files

in Milliways
I understand that more now, thanks. But isn't there any other trick they used? Something to get the files less noisy. I have some samples here, all small file size, but sound great and very little noise: https://dl.dropboxusercontent.com/u/54462712/Retro/WaveExample.7z Well, duke was my first …

Question about Wave files

in Milliways
Hey guys. Does any one know more than just basic stuff about wave files? I am wondering how did game makers from 90s and early 2000s manage to get high quality and low file size. Mainly things like duke nukem, where every voice is 20kB maximum. I also wonder does any one know any names for Wave …

Re: Old school manual graphics

in Milliways
Thanks Fantasma 😁 Yeah when i take a look at it it does seem like that, because of various uneven lines. I tried modeling, but its a bit tricky for now. Hmmm.. Should explore image tracing too.

Re: Old school manual graphics

in Milliways
I am thinking Auto Cad, and naturally hand drawing, because of measurements. Auto Cad can easily accept commands for Angle/Length , and technical sketches are drawing with measuring devices such as rulers. I guess i will try with Auto Cad. I have experience using it to draw 2D mechanical parts and …

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